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Gotta go fast [Speedruns]

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Posts

  • Salvation122Salvation122 Registered User regular
    Henroid wrote: »
    International Super Star Soccer Deluxe - This one is hysterical. It'll start off fairly slow but it quickly picks up pace. Four words - "OH NO, OWN GOAL?"

    http://www.youtube.com/watch?v=hz4ib8d59sg

    Why the fuck is there always a dog in the middle of the field
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  • GarthorGarthor Registered User regular
    edited May 2013
    Henroid wrote: »
    Henroid wrote: »
    My favorite TAS is Super Mario World in 1m39s:
    http://www.yout ube.com/watch?v=HHErkex2tXg

    This is not an altered copy of Super Mario World. It requires 8 controllers to perform.

    Hahaha what the hell.

    There's an item in the game that triggers the end credits, but it never actually spawns anywhere. Certain actions cause changes in the hexcode responsible for what items spawn where, so basically what he's doing is manipulating the hexcode so that the object that triggers the credits pops out in a specific location.

    No I understand what it is that's being done, it just always looks silly when it's being executed. :P

    I think it's worth explaining just to show how much effort actually goes into a good TAS run.

    It's not that he spawns an item that takes him to the end credits. It's that he spawns a sprite which shouldn't be spawned, which has invalid data relating to the code it should execute as its logic, resulting in executing the sprite data as code. Because the sprite data can only be partially manipulated, he then has to get the right arrangement of sprites in memory to jump the program to the location in memory where the controller input is stored. He needs two multitaps so that there's eight bytes of data there for him to use. From there, he has to execute 11 bytes worth of code... which apparently requires equal bits of wait operations (so that he can execute the first few bytes, wait a bit, replace them, and then execute them again) and black magic (because the game is unreliable in actually fetching the controller data in time after the wait operation).

    Henroid wrote: »
    International Super Star Soccer Deluxe - This one is hysterical. It'll start off fairly slow but it quickly picks up pace. Four words - "OH NO, OWN GOAL?"

    http://www.youtube.com/watch?v=hz4ib8d59sg

    Why the fuck is there always a dog in the middle of the field

    They're referees. Cheat code, I assume.
    Garthor on
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  • StormwatcherStormwatcher The bat The caveRegistered User regular
    GO-GO-GO-GO-GO-GOAAAAALLL- OH NO OWN GOAL?!

    that's the best thing. And I knew it had to be a Brazilian playing.
    Steam: Stormwatcher | XBL: Stormwatcher 21 | PSN: Stormwatcher33 | Gamecenter: Stormwatcher33 | 3DS: 0130-2805-2850
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  • DehumanizedDehumanized Registered User regular
    edited May 2013
    I've been watching a lot of tool asssisted speedruns lately; I think these two are my favorite. They don't rely quite as much on ridiculous bug abuse as some of the short-but-sweet ones, but really show off the games that they're running in an exciting and highly watchable manner:

    http://www.youtube.com/watch?v=hW3Ttt2rBpg

    This one is Super Metroid, running all the bosses in reverse order. It's one of the few TASes I've seen where you spend a decent amount of the video wondering if the runner is going to die, as they frantically race through all of Norfair without the varia suit. It kind of peters out after that point, but the first 30 minutes are a thrilling showcase of the game.

    http://www.youtube.com/watch?v=Jp7Z2zdu9Zw

    This one is a 100% run of Yoshi's Island. It took the creators 3 years to publish, and with good reason. The game's always been one that I've loved the art and music for but always felt played a little clunky. No such problem here, as the runners effortlessly breeze through every level doing ridiculous trick shots all over the place, juggling eggs and items and shyguys and keys all the way through. The list of glitches that they do make use of is as impressive as it is long
    Dehumanized on
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  • LanrutconLanrutcon Registered User regular
    Keep it coming, guys. I'm watching everything you post and it's fucking amazing. I tend to watch the single-segment/no load/save runs for a lot of games, but apparently the TAS stuff is also brilliant!
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    Currently playing: DI:Riptide, Eador:MotBW, FE:A, MH3U
  • Albino BunnyAlbino Bunny Registered User regular
    http://www.youtube.com/watch?v=Ede7qFbrbKI

    Not tool assisted and glitch free. Still my favourite speed run. Possibly because of the games soundtrack and possibly because seeing him go from 'I could do that easily' to 'WTF SHITBALLS' in the course of a few minutes is incredible.
  • SkutSkutSkutSkut Registered User regular
    the reverse boss rush is great for the lower norfair stuff yeah, I think the runner gets out at 1 hp at one part? Been a while since I watched it.
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  • DranythDranyth Surf ColoradoRegistered User regular
    edited May 2013
    Lanrutcon wrote: »
    Keep it coming, guys. I'm watching everything you post and it's fucking amazing. I tend to watch the single-segment/no load/save runs for a lot of games, but apparently the TAS stuff is also brilliant!

    Here's the OoT run I was talking about. I guess the proper name is Glitched All Medallions, it just uses Reverse Bottle Adventure as one of the main glitches. Highly entertaining watch in my opinion, mostly because Cosmo is very good about explaining everything he's doing and how it works.

    http://www.youtube.com/watch?v=o0LqjrkpZ1A
    Dranyth on
  • DehumanizedDehumanized Registered User regular
    SkutSkut wrote: »
    the reverse boss rush is great for the lower norfair stuff yeah, I think the runner gets out at 1 hp at one part? Been a while since I watched it.

    Definitely goes as low as 3, not sure about 1. It's a great run.
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  • ZombiemamboZombiemambo Registered User regular
    Garthor wrote: »
    Henroid wrote: »
    Henroid wrote: »
    My favorite TAS is Super Mario World in 1m39s:
    http://www.yout ube.com/watch?v=HHErkex2tXg

    This is not an altered copy of Super Mario World. It requires 8 controllers to perform.

    Hahaha what the hell.

    There's an item in the game that triggers the end credits, but it never actually spawns anywhere. Certain actions cause changes in the hexcode responsible for what items spawn where, so basically what he's doing is manipulating the hexcode so that the object that triggers the credits pops out in a specific location.

    No I understand what it is that's being done, it just always looks silly when it's being executed. :P

    I think it's worth explaining just to show how much effort actually goes into a good TAS run.

    It's not that he spawns an item that takes him to the end credits. It's that he spawns a sprite which shouldn't be spawned, which has invalid data relating to the code it should execute as its logic, resulting in executing the sprite data as code. Because the sprite data can only be partially manipulated, he then has to get the right arrangement of sprites in memory to jump the program to the location in memory where the controller input is stored. He needs two multitaps so that there's eight bytes of data there for him to use. From there, he has to execute 11 bytes worth of code... which apparently requires equal bits of wait operations (so that he can execute the first few bytes, wait a bit, replace them, and then execute them again) and black magic (because the game is unreliable in actually fetching the controller data in time after the wait operation).

    You are correct! It's been a while since I read the TAS notes.

    I mentioned before that Feasel got the new TMNT world record for NES in 19:12, but it has just now been added to his Twitch highlights: http://www.twitch.tv/feasel/c/2270728
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  • OneAngryPossumOneAngryPossum Registered User regular
    edited May 2013
    SkutSkut wrote: »
    the reverse boss rush is great for the lower norfair stuff yeah, I think the runner gets out at 1 hp at one part? Been a while since I watched it.

    Definitely goes as low as 3, not sure about 1. It's a great run.

    Brief moment after the Crocomire fight, just leaps right into and out of the lava to grab an energy tank. I was laughing by that point.

    Seriously though, like 20 minutes to the grappling hook, which I think of as being borderline late game. I'm going to feel slow as hell when I grab the Wii U version later this week.
    OneAngryPossum on
  • PhyphorPhyphor Registered User regular
    SkutSkut wrote: »
    the reverse boss rush is great for the lower norfair stuff yeah, I think the runner gets out at 1 hp at one part? Been a while since I watched it.

    Definitely goes as low as 3, not sure about 1. It's a great run.

    Yup @ 19:20 after crocomire
  • DranythDranyth Surf ColoradoRegistered User regular
    So, if anyone's interested in checking it out, The Sunday Sequence Break pre-show just started at http://www.twitch.tv/thesundaysequencebreak

    The show proper starts at 7pm Eastern, so very soon.
  • SkutSkutSkutSkut Registered User regular
    Looks like it was removed, or I am the dumb, but a 2 hour record for La-Mulana on twitch.tv it looks like? That's crazy.
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  • FrozenzenFrozenzen Registered User regular
    http://speeddemosarchive.com/LaMulana.html

    A 1:47 La Mulana speedrun there. Watched it, was fairly crazy. Doesn't even use that many glitches, just tight as hell play and a few skips in some places. Might be more skips than I see though, as I have only seen the game played by someone else a fairly long time ago, and don't remember that much.

    Speeddemosarchive is a great site for regular speedruns as well, they have a ton of games up there.
    SC2EU/US: Frozenzen.437 Steam: Frozenzen
  • SkutSkutSkutSkut Registered User regular
    Ah there we go, that one's fairly recent too thanks.

    I still haven't beat it, my ingame clock is something like 16 hours and I've been using the wiki after getting stuck for an hour. Not counting deaths and resets of course. Single Segment too, so much to memorize, so much to mess up, crazy.
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  • ZephiranZephiran Registered User regular
    edited May 2013
    Finding the most up to date runs can take some time, since most of them aren't really on Youtube, but here's one of my favourites that only recently was achieved:

    Donkey Kong Country Any% done by Garrison in 9:01

    http://www.twitch.tv/garrison_tt/b/400589369

    Yes, you read that right. Donkey Kong Country done in less than ten minutes.

    He uses a clever memory overwriting bug from stage 1 to warp several worlds ahead, and then he warps a few more just to get that little bit further into the game.

    It's a wonder he didn't wrong warp to credits already.
    Zephiran on
  • DelzhandDelzhand motivated battle programmerRegistered User regular
    oh my god in that metroid one the runner at 31:30 makes a platform out of 3 frozen mochtroids to get enough room for a short charge
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  • Albino BunnyAlbino Bunny Registered User regular
    http://www.youtube.com/watch?v=8N-NtlFixbI

    This is hardly perfect, but between some of the cool routes used and the absurdity of watching Corvo casually blink/jog past guards constantly it kept me amused.
  • HenroidHenroid Baba Booey to y'all Tyler, TX (where hope comes to die!)Registered User regular
    The TAS for VVVVVV sadly doesn't have much in the way of error-exploiting but it's still a fun exercise in precision.

    http://www.youtube.com/watch?v=kqiBRAsAO34
    "Ultima Online Pre-Trammel is the perfect example of why libertarians are full of shit." - @Ludious
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  • ZombiemamboZombiemambo Registered User regular
    edited May 2013
    Zephiran wrote: »
    Finding the most up to date runs can take some time, since most of them aren't really on Youtube, but here's one of my favourites that only recently was achieved:

    Donkey Kong Country Any% done by Garrison in 9:01

    http://www.twitch.tv/garrison_tt/b/400589369

    Yes, you read that right. Donkey Kong Country done in less than ten minutes.

    He uses a clever memory overwriting bug from stage 1 to warp several worlds ahead, and then he warps a few more just to get that little bit further into the game.

    It's a wonder he didn't wrong warp to credits already.

    Is that the new record for low%?
    Zombiemambo on
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  • LanrutconLanrutcon Registered User regular
    Henroid wrote: »
    The TAS for VVVVVV sadly doesn't have much in the way of error-exploiting but it's still a fun exercise in precision.

    http://www.youtube.com/watch?v=kqiBRAsAO34

    I've watched non-TAS runs too, it's fucking mindblowing. I could not do that stuff to save my life.
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    Currently playing: DI:Riptide, Eador:MotBW, FE:A, MH3U
  • DehumanizedDehumanized Registered User regular
    Delzhand wrote: »
    oh my god in that metroid one the runner at 31:30 makes a platform out of 3 frozen mochtroids to get enough room for a short charge

    I'd forgotten about that completely -- that sort of ridiculous trick is why I love watching TAS videos.

    Here's another one, this one's totally just a playaround in an old Family Feud game.

    http://www.youtube.com/watch?v=k5tyMXXDPX4

    The game had a... rather permissive input checker, and this video exploits it for laughs.
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  • DelzhandDelzhand motivated battle programmerRegistered User regular
  • ZombiemamboZombiemambo Registered User regular
    edited June 2014
    Zombiemambo was warned for this.
    Pacifist runs of NG2 (that's no sword use at all except for bosses) are really cool, too. The record for that isn't much slower than the record when played normally.
    Rorus Raz on
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