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[Arkham Horror] Slimy Shores: Finn Flop

mi-go huntermi-go hunter Once again I'm back in the lab.Cleaning my knives, ready for stabs.Registered User regular
edited May 2013 in Critical Failures
arkhamhorror_02.jpg

A rotting fishing village on the coast of Massachusetts,
Innsmouth is being devoured from within by a cancer.
The Marsh family, greatly respected in the town by most,
have long brought prosperity to the little village, but only
they know at what cost. For just off the shore, beneath the
waves, lies a secret so terrible that the Marshes would
destroy anyone and anything to protect it. The investigators
must venture into this xenophobic backwater, fearing for
their very lives, in order to stop the plans of the Ancient
One. The investigators will find no allies in Innsmouth,
and few safe havens. But if they are to stop the advance of
the terrible Deep Ones, they have no other choice.


The Rules: http://www.fantasyflightgames.com/ffg_content/Arkham_Horror/Support/Arkham_Horror_Rules_Lo-Res.pdf

Innsmouth Rules: http://www.fantasyflightgames.com/ffg_content/Arkham_Horror/Innsmouth Horror/ah_ih_rules.pdf


Gameboard:
8743929002_5296e427a7_b.jpg

Locations proceeding clockwise:

NORTHSIDE (ORANGE):
Curiositie Shoppe
Newspaper
Train Station

DOWNTOWN (WHITE):
Bank of Arkham
Arkham Asylum
Independence Square

EASTOWN (GREY):
Hibb's Roadhouse
Velma's Diner
Police Station

RIVERTOWN (PURPLE):
Graveyard
Black Cave
General Store

FRENCH HILL (BLUE):
The Witch House
The Silver Twilight Lodge

SOUTHSIDE (BROWN):
Ma's Boarding House
South Church
Historical Society

UPTOWN (RED):
Woods
Ye Olde Magick Shoppe
St. Mary's Hospital

MISKATONIC U (YELLOW):
Library
Administration
Science Building

MERCHANT DISTRICT (GREEN):
The Unnamable
River Docks (AQUATIC)
Unvisited Isle (AQUATIC)

Innsmouth Board:
8736740825_408cde2f09_b.jpg

Locations proceeding clockwise:

CHURCH GREEN (ORANGE):
Innsmouth Jail
Esoteric Order of Dagon

INNSMOUTH SHORE (GREEN) (AQUATIC):
Devil Reef (AQUATIC)
Y’ha-nthlei (AQUATIC)
Falcon Point (AQUATIC)

FACTORY DISTRICT (BLUE) (AQUATIC):
Marsh Refinery
Gilman House Hotel
First National Grocery

Other World Locations from Top to Bottom:
R'lyeh

Plateau of Leng

The Dreamlands

Great Hall of Celeano

Yuggoth

City of the Great Race

Abyss

Another Dimension

Location Special Abilities:
CURIOSITIE SHOPPE:
Shop: Instead of having an encounter here, you may draw 3 Unique Items and purchase one of them for its list price. Discard the other two items.

BANK OF ARKHAM:
Bank Loan: Instead of having an encounter here, you may take out a Bank Loan if you don't have one yet.

ARKHAM ASYLUM:
Psychiatric Care: Instead of having an encounter here, you may recover Sanity by receiving psychiatric care. You may either regain 1 Sanity for free, or pay $2 to restore your Sanity to its maximum value.

POLICE STATION:
Deputized: Instead of having an encounter here, you may spend 10 toughness worth of monster trophies, 2 gate trophies, or 5 toughness worth of monster trophies and 1 gate trophy to become the Deputy of Arkham. Take the Deputy of Arkham card.

GENERAL STORE:
Shop: Instead of having an encounter here, you may draw 3 Common Items and purchase one of them for its list price. Discard the other two items.

SILVER TWILIGHT LODGE:
Inner Sanctum: If you have a Silver Twilight Membership, then you look at the Inner Sanctum entry when having encounters here.

MA'S BOARDING HOUSE:
Recruit: Instead of having an encounter here, you may spend 10 toughness worth of monster trophies, 2 gate trophies, or 5 toughness worth of monster trophies and 1 gate trophy to take any 1 Ally of your choice from the Ally deck.

SOUTH CHURCH:
Blessing: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to have any investigator you choose be blessed

YE OLD MAGICK SHOPPE:
Magic Lessons: Instead of having an encounter here, you may pay $5 to draw 2 Spells. Keep one of them and discard the other.

ST. MARY's HOSPITAL:
Medical Care: Instead of having an encounter here, you may recover Stamina by receiving medical care. You may either regain 1 Stamina for free, or pay $2 to restore your Stamina to its maximum value.

ADMINISTRATION:
Classes: Instead of having an encounter here, you may pay $8 to draw 2 Skills. Keep one of them and discard the other.

SCIENCE BUILDING:
Dissection: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to gain 2 Clue tokens.

RIVER DOCKS:
Shady Character: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to gain $5.

Innsmouth Location Special Abilities:
INNSMOUTH JAIL:
Jail Break: Each investigator in the Jail Cell during the Arkham Encounter Phase makes a Sneak (-1) check and draws one encounter card, plus one additional card for every success rolled, encountering one card of his choice and discarding the others.

SAWBONE ALLEY:
Outside Help: Investigators imprisoned in Innsmouth Jail gain one extra success on their Jail Break roll for every investigator in Sawbone Alley.

DEVIL REEF:
Accursed: Investigators must end their movement upon entering Devil Reef. Flying Monsters may move into Devil Reef as though it were a street area.

Y'HA-NTHLEI:
Inaccessible: Investigators may only enter Y'ha-nthlei from Devil Reef or when returning to Arkham from an Other World, regardless of other game effects. This is true even if there is an open gate here.

FALCON POINT:
Boat Charter: During the Movement Phase, you may spend $2 to move to any aquatic location and have an encounter there (if applicable), or move any other investigator in an aquatic location to Falcon Point. Investigators may not move any further after moving with this location ability.

GILMAN HOUSE HOTEL:
Uneasy Sleep: After having an encounter here, if you are still at this location, you may gain 1 Sanity or 1 Stamina.

FIRST NATIONAL GROCERY:
Food and Gossip: Instead of having an encounter here, you may spend $1 to search the Common Item deck for a "Food" or "Research Materials" card.

Gamestate:
ACTIVITY:

CLOSED:

ALLIES IN THE BOX:

TERROR LEVEL: 0

OPEN GATE LIMIT: 6
# of GATES OPEN: 2

OUTSKIRTS LIMIT: 3
MONSTERS IN THE OUTSKIRTS: 0

MONSTER LIMIT: 9
MONSTERS IN ARKHAM: 1

MONSTERS IN INNSMOUTH: 0

2 MONSTERS DRAWN FROM EACH GATE OPENING

Gate and Monster Locations:
GATES OPEN:
City of the Great Race in Hibb's Roadhouse (Triangle, +0)
Yuggoth in Unvisited Isle (Circle, -2)


MONSTERS IN ARKHAM:
Ghost in Hibb's Roadhouse


MONSTERS IN INNSMOUTH:


MONSTERS IN THE OUTSKIRTS:


MONSTERS IN THE SKY:


Investigators:
Tayrun as "Ashcan" Pete:
AshcanPete.png

Sanity: 3/5
Stamina: 6/6

SPEED/SNEAK: 2(+3)/4
FIGHT/WILL: 4/3
LORE/LUCK: 2/1

CURRENT LOCATION: Yuggoth Area 1

MONEY: $1

CLUE TOKENS: 5

INVENTORY: Research Materials, Ruby of R'lyeh, Rifle

SPELLS:

SKILL: Stealth

SPECIAL:

ALLIES: Duke

MONSTER TROPHIES: Deep One (2)

GATE TROPHIES:

Psycholarry1 as Norman Withers (FIRST PLAYER):
NormanWithers.png

Sanity: 6/6
Stamina: 4/4

SPEED/SNEAK: 3/1
FIGHT/WILL: 2/2
LORE/LUCK: 3/4

CURRENT LOCATION: St. Mary's Hospital

MONEY: $1

CLUE TOKENS: 0

INVENTORY: Holy Water

SPELLS: Find Gate

SKILL: Bravery

SPECIAL:

ALLIES:

MONSTER TROPHIES:

GATE TROPHIES:

Chrysis as Zoey Samaras:
ZoeySamaras.png

Sanity: 2/3
Stamina: 5/7

SPEED/SNEAK: 4/1
FIGHT/WILL: 2/3
LORE/LUCK: 2/4

CURRENT LOCATION: Easttown Streets

MONEY: $2

CLUE TOKENS: 2

INVENTORY: Cross, Knife, Holy Water

SPELLS:

SKILL: Stealth

SPECIAL:

ALLIES:

MONSTER TROPHIES: Deep One Hybrid (1)

GATE TROPHIES:

Daemonis as Daisy Walker:
DaisyWalker.png

Sanity: 5/5
Stamina: 5/5

SPEED/SNEAK: 4(+2)/1
FIGHT/WILL: 2/3
LORE/LUCK: 5/1(2)

CURRENT LOCATION: Silver Twilight Lodge

MONEY: $5

CLUE TOKENS: 2

INVENTORY: Motorcycle, Enchanted Blade, Necronomicon, Book of Dzyan

SPELLS: Shrivelling

SKILL: Luck

SPECIAL:

ALLIES:

MONSTER TROPHIES:

GATE TROPHIES:

Faraz as Tommy Muldoon:
TommyMuldoon.png

Sanity: 6/6
Stamina: 4/4

SPEED/SNEAK: 3(+1)/1
FIGHT/WILL: 4/2
LORE/LUCK: 1/5

CURRENT LOCATION: Northside Streets

MONEY: $2

CLUE TOKENS: 4

INVENTORY: Map of Arkham, Tommy Gun, Bullwhip, Cabala of Saboth

SPELLS:

SKILL: Expert Occultist

SPECIAL:

ALLIES:

MONSTER TROPHIES: Proto-Shoggoth (3)

GATE TROPHIES:

stever777 as Finn Edwards:
FinnEdwards.png

Sanity: 4/4
Stamina: 6/6

SPEED/SNEAK: 4(5)/4
FIGHT/WILL: 2/1(3)
LORE/LUCK: 2(3)/3

CURRENT LOCATION: Yuggoth Area 1

MONEY: $8

CLUE TOKENS: 1

INVENTORY: Whiskey, .45 Automatic, Map of Arkham, Elder Sign, Nameless Cults

SPELLS:

SKILL: Speed, Lore

SPECIAL: Bank Loan

ALLIES: John Legrasse

MONSTER TROPHIES:

GATE TROPHIES:

Ancient One, Herald, and Guardian:
Zhar:
Zhar.jpg

King in Yellow:
pic402127_lg.jpg

Nodens:
Nodens.png

DOOM TRACK: 2/11

DEEP ONE RISING: 0/6

ELDER SIGNS: 0/6

GATE TROPHIES COLLECTED: 0/6

BLIGHTS:

Enviroment, Rumors, and Modifiers:
ENVIROMENT:
Mythos2.png

RUMOR:

WORSHIPPERS ABILITY:

Personal Stories:
Zoey Samaras:
PsZoeySamarasFront.pngPsZoeySamarasPassed.pngPsZoeySamarasFailed.png

Daisy Walker:
PsDaisyWalkerFront.pngPsDaisyWalkerPassed.pngPsDaisyWalkerFailed.png

Finn Edwards:
PsFinnEdwardsFront.pngPsFinnEdwardsPassed.pngPsFinnEdwardsFailed.png

Norman Withers:
PsNormanWithersFront.pngPsNormanWithersPassed.pngPsNormanWithersFailed.png

Tommy Muldoon:
PsTommyMuldoonFront.pngPsTommyMuldoonPassed.pngPsTommyMuldoonFailed.png

"Ashcan" Pete:
PsAshcanPeteFront.pngPsAshcanPetePassed.pngPsAshcanPeteFailed.png

Special Cards: http://www.arkhamhorrorwiki.com/Special

Common Items: http://www.arkhamhorrorwiki.com/Common_item

Unique Items: http://www.arkhamhorrorwiki.com/Unique_item

Spells: http://www.arkhamhorrorwiki.com/Spell

Skills: http://www.arkhamhorrorwiki.com/Skill

Allies: http://www.arkhamhorrorwiki.com/Ally

Monster Encylopedia: http://www.arkhamhorrorwiki.com/Monster

The Worlds Beyond: http://www.arkhamhorrorwiki.com/Gate_marker

Players:
Psycholarry1
Chrysis
Tayrun
Daemonis
stever777
Faraz

Reserves:
Void Slayer
jdarksun
Auralynx

Dice rolls will be done with invisiblecastle; you can use the algorithm "Xd6.hits(Y)" to count successes for this game. (Y should be set to 4 for blessed, 5 for normal rolls, and 6 for cursed.)
On Orokos, use Xd6tY to count successes (Y should be set to 4 for blessed, 5 for normal rolls, and 6 for cursed.)


The UNVISITED ISLE and RIVER DOCKS are considered AQUATIC.

Train Station and Joe Sargent's Bus Service are connected and are DEPOT LOCATIONS.

NO MARTIAL LAW

Houserule: Investigators may not retire. Be careful when deciding whether to take Madness or Injury!
mi-go hunter on
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