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[Mini-Phalla] of Brass: The Philosopher Kings (God Save The Queen: Cultist/Templar Win)
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That there should be enacted a goldenrod vote, in which the populace will choose someone who has previously been killed to be hypothesized back to life again. This vote must pass a super majority of 3/4 of the population in order to coordinate the massive debate efforts that would be required for such an act. This resurrection will bring the player back with unchanged win condition the day after a successful vote. Only one player may be selected each day. This player does not count towards majority population for the village on the night of their return for purposes of win condition calculation, although obviously once they are living again, they will.
I challenge @retaba to engage with me on this topic.
I died in the deadlands game, but was listed as a victor in the narration at the end.
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So maybe we don’t all need to jump on GG and can just let him have his debate. I’m sure his adversary will be happy to pick apart his argument.
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GT/Twitter: Tanith 6227
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So, Invictus or Phyphor should propose another rule while their debate is going on (challenging the other), so they can pick up on another subject tomorrow. I will probably support such a thing.
I think this slips in under making it difficult while still not being impossible. also I don't think the goldenrod kill is a single person, but I could be wrong about that.
Betrayed! is the bel hazen kill, that was my dagger kill when I was the bel hazen Sk in the first INANTP game. That's the mafia in this game.
The excommunicated is probably a religious sect called the Dawn of something something, which is why I don't think that they are a serial killer. probably a small two person faction with a kill. It could be a single player though, possibly.
Statement:
It's just a bunch of rhymes
Matched up well in time
Keep a beat in your head
Type as you want it read
Use some fancy words
To throw off the other nerds
They call me the robot rap master
If they don't they eat my blaster
Question:
Do you see now how it works, meatbag?
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Well,
DEFENSE:
Allowing the ghost's to convey actual game information is very strong for the village.
Here's why:
A. It prevents certain types of betrayals, and thus, mafia gambits
B. It allows a confirmed villager to offer opinions on who is suspicious
C. Ghosts can act as messengers and can help mash out theories
E. In addition, talking ghosts are fun, and give dead people something to do. Anything that increases fun is A OK in my book.
The first thing i will address is the notion that we lose our wincon on death.
0
It is a phalla standard that the if your team wins, you win, to the point where it would have to say otherwise in your wincon for it not to be true. It is actually pretty important rule, because it allows things like seers (and other specials, sometimes) to work through mouthpieces, and vanillagers to work as messengers between a special and someone that the special wants to hide their identity from, etc. If vanillagers lose when they die, then nobody would want to put their neck on the line. In fact, doing so would be against their wincon. there are also times when a vanillager wants to pretend that they are the seer/guard/vig to make the mafia use their kill on a vanilla instead of a special (with varying boldness). A dead villager still wants the village to win.
A
When a player dies, usually all the information dies with them. This allows mafia players, for example, to pretend that they are a guard to a special and then murder them that night. If the special did not trust anyone enough to reveal the guard's identity then the mafia gets away with killing a special that thought they were guarding. If information is persistent, then the special would be able to accuse the guard (yeah, roleblocks are a thing, but that's not the point).This means that you can trust the specials a little bit more than in normal circumstances. As the village vig, and most likely candidate for a network head, i think you can see how this helps you directly.
B
In normal communications, every time someone lays down a theory, the theory itself must be scrutinized on whether it comes from a villager or a mafia doing a frameup. With talking ghosts, the recipient already knows the alignment of the player communicating with them, so they can judge the theory on its own merits instead of wondering whether the theory itself is meant to mislead.
C
Ghosts can act as messengers in ways outlined in part 0. They can also be used to help bounce theories back and forth between their daily contact and themselves. Sometimes it helps just to have someone to listen to your theory before you act on it, to correct any oversights.
Lastly, this will be fun for the ghost players. It isn't like there are any other phallas going on. Also: Remember how the ghost army housed the orcs at the fields of Pellenor (in the movie version)?
The first time Geth either awesomes or agrees with a post, that player gets a kill that they can use instantly, in the middle of the day. If a player was guarded the previous night, they are still considered guarded for the purposes of this attack. I challenge Gizzy to prove otherwise (in rap battle form, if she prefers).
right? I dunno.
phyphor can't attack against the change because he is in favor of the change. he can only defend his position against your attacks.
For each argument you make, you have two options. You can try to make points for your side by making a DEFENSE. DEFENSES are independent arguments that either the proposal is a bad idea or that the proposal is a good idea, depending on which side of the debate you're on. DEFENSES are the only arguments that get you points, and thereby give you forward progress in the debate.
Your second option is to take points away from your opponent through an ATTACK. ATTACKS are arguments that some DEFENSE of your opponent is flawed, and thereby does not or ought not (the difference is fluid in context) grant your opponent points. ATTACKS do not give you forward progress in the debate because they do not grant you points, but they do let you take points away from your opponent.
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I think Retaba is right here. Let's assume there is only 1 standard mafia group kill, remaining kills are things that can be eliminated from the game. At some point in the game the goldenrod vote could make the mafia kill obsolete-making the game impossible. I'm guessing we can't make a rule that doesn't break the impossible to win rule now, but could down the road.
Then regardless of if it does or not-by allowing/not-allowing it forces the host to give the village information about how many kills are available and how they function.
Cool if it would work but probably game breaking.
A big bad assassin droid?
Fool, you’re naught but filler
Irritating, like a hemorrhoid
You failed your last mission
So your Master had to ditch
All your weapons went missin’
And you needed oil, like a little bitch
Your memory banks are scrambled
Your targeting system, too
I’d rather hear Jolee ramble
Than listen to R2-boo-hoo (that’s you!)
So pack up your rusty ass
You clanking metal dolt
And hand in your Hall Pass
Before I fit you with a restraining bolt
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GT/Twitter: Tanith 6227
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Analysis: Verbal lock code accepted.
Question: What is thy bidding, meatbag?
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Ladies and Gentlemen of the Phalla, I would like to bring you back in time. Or forward, depending on how you look at it.
Time in Flux!
Why have I brought in an old game? What does that have to do with our current game and ghosts? Everything.
In this game, the lack of forethought and blind trust gave us great moments:
Such as Auralynx giving all the information he had to Jdarksun, who was mafia, just because they had the same power.
Or OL, the network head, masoning himself with Langly, a mafia memeber, and pretty much giving the mafia the game.
The village is too trusting with their information. And worst thing about this "Let the ghost talk" idea is that they will be talking in PMs with random players. They will be linked up to someone who is mafia, they will get bored since this is all they can do in this game now, and they will give out information that will benefit the mafia. Its going to happen. And because all of their talks are going to be in PMs, how are their theories really going to be hashed out? Someone who we don't know is mafia or not will have to act as their mouth piece, which really leads to that game were someone tells you a phase, you tell it to someone else, and you see how much it changed at the end. Leaving the dead dead means that we don't have any more lose ends that will undermined the village.
Also, just because it's fun for the ghost players doesn't mean its good for the village. Driving fast is fun but it isn't safe, so why do it? Because its stupid.
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GT/Twitter: Tanith 6227
Diagnostic:
Crushing servos are nominal.
Internal recorders nominal.
ERROR: Not all subjects have variable "women."
(A)bort, (R)etry, (I)gnore?
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premium
BradicusMaximus
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GT/Twitter: Tanith 6227
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What's this in my hand? Oh right, a blaster.
What's that in your excuse of a hand? Nothing.
How quaint. Allow me to show you how they fire.
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