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[Mini-Phalla] of Brass: The Philosopher Kings (God Save The Queen: Cultist/Templar Win)
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...I mean, it wasn't me.
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I refuse to believe this
But I think I can win it! (Because the rule is likely broken, you see)
Recollection: Did anyone else see this? This unit feels that it is important
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Ashe Swiftclaw in Jdarksun's World's Largest Dungeon 4e Campaign
It might give people the wrong impression!
I should explain what happened to you.
Among others, i was talking to you and Mikey CTS. Mikey claimed CSA and told me he was attacking you every night (which is a story that totally checks out). You reported that you were taking no damage, when i new that, allegedly, at least 7 was coming you way.
On night two i had a 10 heal incoming, and i was healing myself. Afterwards that night I had 23/25 hit points, and i had assumed that 15 damage was coming my way (i thought MrT was later trying to get me to reveal my hp in thread). You had reported no damage, so i was pretty sure you were lying. I gave mill my story to support my theory that you were mafia.
What I didn't know, was that jdark busdrove you and I. Peccavi's 10 heal went to you, explaining why you didn't have any damage on you, and Mikey's 5 attack went to me, hence leaving me with 23/25 after i bandaged. Mrt also thought i was a crazy person at that point. So everyone was telling the truth, even though the stories didn't match up, because of the busdrive.
Skyrim
GT/Twitter: Tanith 6227
I propose that each day the top two dodgerblue vote-getters are publicly seered, with the results posted in narration. I challenge The Anonymous to argue otherwise.
Also TheRoadVirus for continuing to make pointless proposals involving Geth instead of actually trying to propose something useful to the village.
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This is why I despise cyclists
I propose that these class of games are, essentially, unfun for the majority except to a subset of people as they are predicated around complicated rules lawyering anyway; or at least they are if such people are playing, and this is precisely the sort of game that would draw such people, so it is safe to assume that they do and will. But, what my rule will allow is for people who aren't this kind of person - and let's face it, there really aren't that many people that find an arbitrarily mutable rule system fascinating to play with; Calvinball is fun in concept, but in practice it's just frustrating for most - to enact changes that are fun to them
Consider this post - Gizzy is supporting a "fluffy" proposal already and doesn't want to do a second one. Why? Because "fluffy" proposals do not directly help us win, but are inherently fun, yet still consume one of our two valuable slots for rule changes. By allowing extra changes to go through, we can have have our serious game changes and our fun changes too without sacrificing one for the other. Cake that we can eat!
These games are necessarily experimental. That is fine, so long as they aren't the only thing being played, but expecting the more obscure experimental games to be the ones that are welcoming to new players is not normal. Personally, I started in a very experimental game and loved it, but that game played to my analytical strengths. Traditionally a "newbie phalla" is run every so often specifically to get new blood, and after a series of complex games a vanilla phalla is run to let the people who just enjoy the pure game have their fun. These are the ideal games for new players, not the complicated games. Of course, people are welcome to join up whenever, but we can't expect to make every game newbie-friendly
Now, for this game. Let us consider the hard facts of this game. Three people have died, therefore there can be a maximum of 5 debates if this rule was in effect today. Tomorrow the hard maximum will be 4, then the day after that 3. The expected progression currently is 2, 2, 2, 1, ... Changes in the expected kills affect this sequence, but in a very small way.
This is not a dramatic increase. Your contention is that it will cause people to give up playing because of the percieved increase in complexity due to having to keep track of proposals, while I argue that the perceived increase is slight and won't cause any extra discouragement. Indeed, I expect it to reduce it as some fun proposals will get through instead of being shot down by "real" changes, allowing that subset of players to participate when they would otherwise be sidelined.
Let us now consider your game. I agree, the sheer number of proposals was absurd. But the number of proposals for the blue vote was also quite high, and with only one change the argument and frustration would be in picking the best one to implement. Let us look at a sampling of the proposals that day.
What do these all have in common? They restore basic phalla functionality as expected - the rules are known, seers work, people can talk with each other, etc.
That is why this game will be fundamentally different. We don't need a plethora of rule changes just to get basic functionality. This game also isn't going to be quite so bad with wordings, so there won't be 5 competing versions of the same rule either. There was a (valid) assumption in your game that the mafia got free rule changes and that needed to be defended against; in this game there is no such assumption, partially I would guess because no changes are actually guaranteed to get in, and they take time, so letting the mafia have a fiat change would be excessive.
I would also like to point out that there was no complaining that I could see until the second half of that long day. Long days are draining to the village under the best of circumstances (especially one where most of us didn't even notice until around close time), creating lots of apathy in the second day of having to keep track of more than usual. That day was essentially just a clusterfuck with Burnage doing his thing too.
Essentially, it boils down to this: you are arguing that the extra village effort to handle 3 or 4 possible debates instead of 2 is insurmountable and will cause everyone to abandon the game. I find that position to be incredibly silly.
Finally, I leave you with one reason to enact this change. It forces hosts to determine if this is a thing they want to have in their games. By adding it into the expected meta for a rule-change game, hosts must then compensate either by accounting for it, or explicitly banning it. This is an inherent good. By breaking games, we force better designed games in the future.
Response: I have edited your previous statement to better cover the actual facts, meatbag.
Command: Onboard AI, remove Lockeout from the premises. Authorization 298R81272IESD182GTFO
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Ashe Swiftclaw in Jdarksun's World's Largest Dungeon 4e Campaign
gizzy your sig is way too big.
i think simply tracking and linking the back and forth would be fine, and then inserting the winner.
not that you have to do this, but it would work without actually having to track people's points.
Attack:
I always consider the worst case scenario. The village has proven time and time again that when they have information, they give it away without a care. It happen in Niceville and Time Flux when I could view it. It must have happen in Deadlands. But whatever, now we are going in circles and I'm tired of arguing. Let the ghost come. When we lose this game because some ghost player couldn't help but run his mouth, then don't come crying to me. I know whats going to happen.
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Question: Is voting for someone in dodgerblue considered mandatory? If not, other units may not feel compelled to use such a mechanic.
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Ashe Swiftclaw in Jdarksun's World's Largest Dungeon 4e Campaign
Permanent ghosts would allow TRV do continue to do his hilarious RP'ing throughout the entire game.
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Ashe Swiftclaw in Jdarksun's World's Largest Dungeon 4e Campaign
This is why I despise cyclists
So he could only do it in PMs
This is why I despise cyclists
Statement: The upswelling of support for the continuation of this unit's life was not calculated, and has defied statistical predictions. Further algorithm corrections needed.
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Ashe Swiftclaw in Jdarksun's World's Largest Dungeon 4e Campaign
Was that post an attack or a defense?
I too find that position to be incredibly silly; that's one reason why I explicitly denied holding it. :P
ATTACK: But not were I can see it. Who knows what he'll do once his circuits are fried. He already has a history of working with Sith Lords. Can you feel safe knowing that he's still out there. Functioning. Processing, Plotting.
That was a defend.
Statement: I mean, I have only just been re-activated, only to find that there are sub-standard duplicates of me running all over the galaxy, corroding my good name. But if they are, in fact, hunting you, then I look forward to the opportunity to meet these units—and educate them in proper assassination protocols.
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premium
BradicusMaximus
I bolded the importants parts, just for you!
Whereas I force people to slog through mine or skip it entirely (everyone will skip it)
The lockeout votes are like counter-bad 2 votes, if that makes sense. Doesn't really seem like it will inform us of much.