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[Prime World] Defenders: Tower Defense and Collectible Cards
Posts
It's completely unecessary for most of the game though, an upgraded wooden tower lasts quite awhile and then the cannon tower is more than enough for most things.
Diablo 3 Profile
I like Meteor.
Love this. Those are all promising changes.
I need to break that habit anyway.
The difficulty increase on hard raids is noticeable but nothing significant (i.e. if you could do them before you can now, just not quite as mindlessly); but the silver increase is pretty nice. It's map determined, meaning the earlier maps give you less silver than later maps. I was getting anywhere from 280-500 base silver for a map, plus bonus, plus any potential silver cards. Getting up silver is substantially faster now.
They lowered the prices on a lot of the earlier tier stuff in the store too, including basic packs and rare packs. Unique packs and rare artifact sets are still the same cost.
I wish they'd document their hotkeys and, more importantly, let you bind keys.
F - Increase/Decrease Speed
Space - Stop Time
Tab - Send out next wave
That's about all I've found out so far.
Towers are keyed to the number keys, spells to QWE.
Raid maps are still pathetically easy, I really hope they increase the difficulty of at least the "hard" ones quite a bit more. The increased silver rewards are very nice however, allowing you to fuse cards much faster(though this kinda exacerbates the difficulty problem).
Making rares/uniques show up more as rewards in raid maps I'm not sure about. On the one hand this reduces the need for grinding for people starting out, on the other hand stars now have even less of a purpose. Really they need to introduce a repeatable star sink that does something useful.
Sadly the random voice call-outs still occur in game but they do seem less common.
I always cast spell with my mouse and its letting me cancel with right-click.
Mechwarrior Online: Dyvion
"XBLIG: It's like the video game equivalent of a candy bar." -Hatedinamerica
Same here. I drag too.
I have no idea why. I kinda thought you had to? But that doesn't even make sense given that I mainly play with hotkeys anyway. For some reason magic just felt like it was supposed to be dragged.