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[Phalla] Time Wars: JUMP 1 - DAY 1

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Posts

  • Zombie HeroZombie Hero Registered User regular
    Thralls, Millers, Conversions?
    Xbox Live: Pastalonius
  • AuralynxAuralynx Registered User regular
    Thralls, Millers, Conversions?

    All of them... but when?!
    Playing in:
    World's Largest Dungeon 4E as Torbera
    BSG Exodus Game 17 as Tom Zarek
    Twilight Imperium Game 7 as Muaat
  • ObiFettObiFett Phalla Bounty Hunter Seeking ContractsRegistered User regular
    Spoit wrote: »
    ObiFett wrote: »
    Added the vanillager role to the OP:

    You play a Pivotal Role for America in the Time Wars. You could be a soldier on the battlefield, a politician making important policy decisions, or a regular person at the right/wrong place at the right/wrong time. Regardless of the decisions you make/have made/will make/will be given the opportunity to make, you affect the outcome of the war in a way no one will ever predict. And since you exist in the anomaly, with a full recollection of all previous timelines, you can make the best decision with the information you have/will have. Additionally and without explanation, you are part of a decision making process that removes other people from the anomaly, rendering them unable to remember anything but the current timeline and therefore without power or cause to change their decisions. You do this through your ECHOING VOTE.

    ECHOING VOTE: Once per JUMP you can vote for a player in bold red to be removed from the anomaly. Every following JUMP that exists on a DAY when you are dead (permanent or temporary) your ECHOING VOTE will again be cast against the person you last voted for with this power as long as they are not permanently dead.

    Wincon: JUMP to a DAY when all the pivotal enemies of America are dead (temporary and/or permanent)

    Would the votes from permanently eliminated players be locked in for the days that they were alive to vote in, or would they be voided?

    Votes from permanently eliminated players will be locked in for all future JUMPS as long as the player they voted for is also not permanently eliminated.
    Phalla Bounty Board coming soon...
  • ObiFettObiFett Phalla Bounty Hunter Seeking ContractsRegistered User regular
    Thralls, Millers, Conversions?

    I always CD this because if it exists in the game I wouldn't want people to know and if it doesn't I still like the threat of it to inform decisions.
    Phalla Bounty Board coming soon...
  • CesareBCesareB Registered User regular
    ObiFett wrote: »
    Thralls, Millers, Conversions?

    I always CD this because if it exists in the game I wouldn't want people to know and if it doesn't I still like the threat of it to inform decisions.

    I had hoped that this game would at some point occur in a time and place where you'd overcome that silly opinion.
  • Zombie HeroZombie Hero Registered User regular
    ObiFett wrote: »
    Thralls, Millers, Conversions?

    I always CD this because if it exists in the game I wouldn't want people to know and if it doesn't I still like the threat of it to inform decisions.

    Worth a shot. Thralls and millers are the worst.
    Xbox Live: Pastalonius
  • ObiFettObiFett Phalla Bounty Hunter Seeking ContractsRegistered User regular
    CesareB wrote: »
    ObiFett wrote: »
    Thralls, Millers, Conversions?

    I always CD this because if it exists in the game I wouldn't want people to know and if it doesn't I still like the threat of it to inform decisions.

    I had hoped that this game would at some point occur in a time and place where you'd overcome that silly opinion.

    silly?
    Phalla Bounty Board coming soon...
  • CesareBCesareB Registered User regular
    ObiFett wrote: »
    CesareB wrote: »
    ObiFett wrote: »
    Thralls, Millers, Conversions?

    I always CD this because if it exists in the game I wouldn't want people to know and if it doesn't I still like the threat of it to inform decisions.

    I had hoped that this game would at some point occur in a time and place where you'd overcome that silly opinion.

    silly?

    Silly as in I disagree with (part of) it.
  • ObiFettObiFett Phalla Bounty Hunter Seeking ContractsRegistered User regular
    CesareB wrote: »
    ObiFett wrote: »
    CesareB wrote: »
    ObiFett wrote: »
    Thralls, Millers, Conversions?

    I always CD this because if it exists in the game I wouldn't want people to know and if it doesn't I still like the threat of it to inform decisions.

    I had hoped that this game would at some point occur in a time and place where you'd overcome that silly opinion.

    silly?

    Silly as in I disagree with (part of) it.


    Explain please. It may change my mind.
    Phalla Bounty Board coming soon...
  • Zombie HeroZombie Hero Registered User regular
    ObiFett wrote: »
    CesareB wrote: »
    ObiFett wrote: »
    CesareB wrote: »
    ObiFett wrote: »
    Thralls, Millers, Conversions?

    I always CD this because if it exists in the game I wouldn't want people to know and if it doesn't I still like the threat of it to inform decisions.

    I had hoped that this game would at some point occur in a time and place where you'd overcome that silly opinion.

    silly?

    Silly as in I disagree with (part of) it.


    Explain please. It may change my mind.

    imo:

    Thralls and Millers make vote analysis incredibly difficult to do, and make vanillagers almost unable to do the only thing that the game allows them to do: vote off mafia. Basically, with thralls and millers the game comes down to village specials using their powers correctly. If the villagers had a heads up about thralls and millers maybe they could deal, but without that knowledge vanillagers may as well just phone in the whole game.
    Xbox Live: Pastalonius
  • ObiFettObiFett Phalla Bounty Hunter Seeking ContractsRegistered User regular
    I've never had a Thrall or Miller in my games. I dislike them, too. So take that for what its worth.
    Phalla Bounty Board coming soon...
  • PhyphorPhyphor Registered User regular
    Millers aren't so bad, but thralls are
  • jdarksunjdarksun Scion of Chaos Registered User regular
    Yeah, I guess I should ask if there are roles that rewrite narration results.
  • InvictusInvictus Registered User regular
    ObiFett wrote: »
    CesareB wrote: »
    ObiFett wrote: »
    CesareB wrote: »
    ObiFett wrote: »
    Thralls, Millers, Conversions?

    I always CD this because if it exists in the game I wouldn't want people to know and if it doesn't I still like the threat of it to inform decisions.

    I had hoped that this game would at some point occur in a time and place where you'd overcome that silly opinion.

    silly?

    Silly as in I disagree with (part of) it.


    Explain please. It may change my mind.

    imo:

    Thralls and Millers make vote analysis incredibly difficult to do, and make vanillagers almost unable to do the only thing that the game allows them to do: vote off mafia. Basically, with thralls and millers the game comes down to village specials using their powers correctly. If the villagers had a heads up about thralls and millers maybe they could deal, but without that knowledge vanillagers may as well just phone in the whole game.

    Do you think there's a similar argument against conversions?
  • Zombie HeroZombie Hero Registered User regular
    I think the argument doesn't even to be made against conversions
    Xbox Live: Pastalonius
  • InvictusInvictus Registered User regular
    I think the argument doesn't even to be made against conversions

    I think this sentence is grammatically flawed, and at least partially as a result, I don't understand it.
  • jdarksunjdarksun Scion of Chaos Registered User regular
    I think the argument doesn't even need to be made against conversions
    That help?
  • Zombie HeroZombie Hero Registered User regular
    I think the argument doesn't even need to be made against conversions

    Xbox Live: Pastalonius
  • ObiFettObiFett Phalla Bounty Hunter Seeking ContractsRegistered User regular
    Conversions are fine on a really really limited basis
    Phalla Bounty Board coming soon...
  • Zombie HeroZombie Hero Registered User regular
    Usually conversions are announced in narration.

    Of course, they also set up situations where the village mason, village guard, and two neutrals conspire against the village vig and open up a bloodbath...
    Xbox Live: Pastalonius
  • InvictusInvictus Registered User regular
    ObiFett wrote: »
    CesareB wrote: »
    ObiFett wrote: »
    CesareB wrote: »
    ObiFett wrote: »
    Thralls, Millers, Conversions?

    I always CD this because if it exists in the game I wouldn't want people to know and if it doesn't I still like the threat of it to inform decisions.

    I had hoped that this game would at some point occur in a time and place where you'd overcome that silly opinion.

    silly?

    Silly as in I disagree with (part of) it.


    Explain please. It may change my mind.

    imo:

    Thralls and Millers make vote analysis incredibly difficult to do, and make vanillagers almost unable to do the only thing that the game allows them to do: vote off mafia. Basically, with thralls and millers the game comes down to village specials using their powers correctly. If the villagers had a heads up about thralls and millers maybe they could deal, but without that knowledge vanillagers may as well just phone in the whole game.

    On review, I think this is a good argument, but it's an argument against having thralls and millers, and not an argument for announcing that there are no thralls and millers.
  • InvictusInvictus Registered User regular
    To complete the thought:

    ZH, do you think the argument you've given means that thralls and millers will never be a good addition to a game? If the answer is no, and I think the answer is no, then in order to preserve their effect in those good contexts, you need to not announce in the regular cases.

    At the same time, this state of affairs means that the village ought to be comfortable making the normal inferences from voting history, etc, because the cases where it's a good idea to bring in thralls and millers are extraordinary cases where the village likely has other capacities that combine with thralls and millers make them a good idea, because of how important it is to emphasize the significance of vanillagers.

    Now let me get clear on why I think conversions aren't as bad as thralls and millers.
  • CesareBCesareB Registered User regular
    Invictus wrote: »
    ObiFett wrote: »
    CesareB wrote: »
    ObiFett wrote: »
    CesareB wrote: »
    ObiFett wrote: »
    Thralls, Millers, Conversions?

    I always CD this because if it exists in the game I wouldn't want people to know and if it doesn't I still like the threat of it to inform decisions.

    I had hoped that this game would at some point occur in a time and place where you'd overcome that silly opinion.

    silly?

    Silly as in I disagree with (part of) it.


    Explain please. It may change my mind.

    imo:

    Thralls and Millers make vote analysis incredibly difficult to do, and make vanillagers almost unable to do the only thing that the game allows them to do: vote off mafia. Basically, with thralls and millers the game comes down to village specials using their powers correctly. If the villagers had a heads up about thralls and millers maybe they could deal, but without that knowledge vanillagers may as well just phone in the whole game.

    On review, I think this is a good argument, but it's an argument against having thralls and millers, and not an argument for announcing that there are no thralls and millers.

    I think it's a decent argument against both. The idea that there might be thralls and millers (or at least death thrall/millers) poisons the record even if they don't exist. TBH I just assume that there aren't any and if there are I don't really care that I lost because "meh, there were millers, what could I do?"
  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    ObiFett wrote: »
    CesareB wrote: »
    ObiFett wrote: »
    CesareB wrote: »
    ObiFett wrote: »
    Thralls, Millers, Conversions?

    I always CD this because if it exists in the game I wouldn't want people to know and if it doesn't I still like the threat of it to inform decisions.

    I had hoped that this game would at some point occur in a time and place where you'd overcome that silly opinion.

    silly?

    Silly as in I disagree with (part of) it.


    Explain please. It may change my mind.

    imo:

    Thralls and Millers make vote analysis incredibly difficult to do, and make vanillagers almost unable to do the only thing that the game allows them to do: vote off mafia. Basically, with thralls and millers the game comes down to village specials using their powers correctly. If the villagers had a heads up about thralls and millers maybe they could deal, but without that knowledge vanillagers may as well just phone in the whole game.

    Thralls and Millers don't make vote analysis any different. They'll still likely vote as mafia or village. They do affect seer analysis. And odds are even if there are thralls or millers in the game they likely will not get seered, unless there is a very high amount of seers in the game or they are a high profile person. Unless you mean death thralls and death millers.
    Capitalism, Ho!
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  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    edited May 2013
    Oops Double post.

    Forums acting up for anyone else?
    38thDoe on
    Capitalism, Ho!
    camo_sig2.png
  • Zombie HeroZombie Hero Registered User regular
    Invictus wrote: »
    To complete the thought:

    ZH, do you think the argument you've given means that thralls and millers will never be a good addition to a game? If the answer is no, and I think the answer is no, then in order to preserve their effect in those good contexts, you need to not announce in the regular cases.

    At the same time, this state of affairs means that the village ought to be comfortable making the normal inferences from voting history, etc, because the cases where it's a good idea to bring in thralls and millers are extraordinary cases where the village likely has other capacities that combine with thralls and millers make them a good idea, because of how important it is to emphasize the significance of vanillagers..

    I'm not going to go so far as say they should never be included, but I think they are powerful enough that if they are included in a game with vanillagers, that you give the villagers some warning about their presence, otherwise its nothing but a frustrating exercise for the mafia. This could be done by: announcing in a clarification, having some role disseminate that information somehow. If not, you get away from the core game of voting and vote analysis, because you make vanillagers and their analysis so unreliable that they may as well be guessing.

    I also don't think millers and thrall add any real fun to the game, (My opinion is that most passive abilities are less fun than the active ones) so im not sure its worth priming the game balance to be able to include millers and thralls
    Xbox Live: Pastalonius
  • PhyphorPhyphor Registered User regular
    Only if they seer differently than they die
  • InvictusInvictus Registered User regular
    38thDoe wrote: »
    ObiFett wrote: »
    CesareB wrote: »
    ObiFett wrote: »
    CesareB wrote: »
    ObiFett wrote: »
    Thralls, Millers, Conversions?

    I always CD this because if it exists in the game I wouldn't want people to know and if it doesn't I still like the threat of it to inform decisions.

    I had hoped that this game would at some point occur in a time and place where you'd overcome that silly opinion.

    silly?

    Silly as in I disagree with (part of) it.


    Explain please. It may change my mind.

    imo:

    Thralls and Millers make vote analysis incredibly difficult to do, and make vanillagers almost unable to do the only thing that the game allows them to do: vote off mafia. Basically, with thralls and millers the game comes down to village specials using their powers correctly. If the villagers had a heads up about thralls and millers maybe they could deal, but without that knowledge vanillagers may as well just phone in the whole game.

    Thralls and Millers don't make vote analysis any different. They'll still likely vote as mafia or village. They do affect seer analysis. And odds are even if there are thralls or millers in the game they likely will not get seered, unless there is a very high amount of seers in the game or they are a high profile person. Unless you mean death thralls and death millers.

    I think this is a good point. The arguments that've been made are entirely about death thralls and death millers. I think undermining seers is not nearly as bad, because I like to focus on vote/post analysis, and undermining that hurts vanillagers, whereas undermining seers just hurts the play of seers. Though I can see an argument the other way, and I imagine the post ZH just made in this thread was about that other argument.
  • InvictusInvictus Registered User regular
    Invictus wrote: »
    To complete the thought:

    ZH, do you think the argument you've given means that thralls and millers will never be a good addition to a game? If the answer is no, and I think the answer is no, then in order to preserve their effect in those good contexts, you need to not announce in the regular cases.

    At the same time, this state of affairs means that the village ought to be comfortable making the normal inferences from voting history, etc, because the cases where it's a good idea to bring in thralls and millers are extraordinary cases where the village likely has other capacities that combine with thralls and millers make them a good idea, because of how important it is to emphasize the significance of vanillagers..

    I'm not going to go so far as say they should never be included, but I think they are powerful enough that if they are included in a game with vanillagers, that you give the villagers some warning about their presence, otherwise its nothing but a frustrating exercise for the mafia. This could be done by: announcing in a clarification, having some role disseminate that information somehow. If not, you get away from the core game of voting and vote analysis, because you make vanillagers and their analysis so unreliable that they may as well be guessing.

    I also don't think millers and thrall add any real fun to the game, (My opinion is that most passive abilities are less fun than the active ones) so im not sure its worth priming the game balance to be able to include millers and thralls

    I imagine that this is clear from my play, but this core game of voting and vote analysis is why I play phalla, so I take arguments about hindering that very seriously.
  • TheRoadVirusTheRoadVirus Well then, no time to lose. I'm the Doctor. Do everything I tell you, don't ask stupid questions, and don't wander off.Registered User regular
    Gentlemen! Ladies! There are many whens and wheres for us to explore.
    Well... an infinite combination, especially when you start counting differing timestreams.
    Well... there's a limit to the number of timestreams.
    And some points in time are static.
    Anyway... what was I saying?
    Oh! Right! This isn't the debate thread. Both are static points in time. They don't touch. Not now, not ever.
  • jdarksunjdarksun Scion of Chaos Registered User regular
    Invictus wrote: »
    I think undermining seers is not nearly as bad, because I like to focus on vote/post analysis, and undermining that hurts vanillagers, whereas undermining seers just hurts the play of seers.
    This is not an accurate statement. Bad guys that seer as good guys in a game where it isn't know that bad guys can seer is good guys can and has brought about total network annihilation.
  • ObiFettObiFett Phalla Bounty Hunter Seeking ContractsRegistered User regular
    Game will start either as soon as we hit 40 signups or tomorrow night. Whichever comes first.
    Phalla Bounty Board coming soon...
  • PhyphorPhyphor Registered User regular
    You just need to run every network like it's been infiltrated. Double deep seers and nobody gets to know who all the specials are
  • InvictusInvictus Registered User regular
    Phyphor wrote: »
    You just need to run every network like it's been infiltrated. Double deep seers and nobody gets to know who all the specials are

    From a practical perspective, how do you do this while not gutting the network if/when you die? Or does this assume that you are sufficiently well-guarded that your death is pretty unlikely?
  • ObiFettObiFett Phalla Bounty Hunter Seeking ContractsRegistered User regular
    CesareB wrote: »
    Invictus wrote: »
    ObiFett wrote: »
    CesareB wrote: »
    ObiFett wrote: »
    CesareB wrote: »
    ObiFett wrote: »
    Thralls, Millers, Conversions?

    I always CD this because if it exists in the game I wouldn't want people to know and if it doesn't I still like the threat of it to inform decisions.

    I had hoped that this game would at some point occur in a time and place where you'd overcome that silly opinion.

    silly?

    Silly as in I disagree with (part of) it.


    Explain please. It may change my mind.

    imo:

    Thralls and Millers make vote analysis incredibly difficult to do, and make vanillagers almost unable to do the only thing that the game allows them to do: vote off mafia. Basically, with thralls and millers the game comes down to village specials using their powers correctly. If the villagers had a heads up about thralls and millers maybe they could deal, but without that knowledge vanillagers may as well just phone in the whole game.

    On review, I think this is a good argument, but it's an argument against having thralls and millers, and not an argument for announcing that there are no thralls and millers.

    I think it's a decent argument against both. The idea that there might be thralls and millers (or at least death thrall/millers) poisons the record even if they don't exist. TBH I just assume that there aren't any and if there are I don't really care that I lost because "meh, there were millers, what could I do?"

    This is also how I play.
    Phalla Bounty Board coming soon...
  • PhyphorPhyphor Registered User regular
    Well, not nobody but effectively so.

    A seers B, gets B to pretend to be the seer and then seers C who is network head, etc. If you're more scared of thralls limit it to one, if you're more scared of conversions you want as long a chain as possible so the actual seer is hard to find. Whoever is at the end of the chain is the network head and a set of passwords is established within the network (which must be point-to-point, not one big thread or proboard) to let the new head identify themselves. People in the chain of seer -> network head are generally trusted as the network head will become the point of contact when a seer call occurs
  • InvictusInvictus Registered User regular
    I think in the future, when I host, I'll respond to that clarification question with something like: "I think millers and thralls are normally bad ideas, so I almost never use them. If there are millers and thralls in this game, it is because I have explicitly designed the game to accommodate them."

    Would people be happy with that answer?
  • JPantsJPants Registered User regular
    Invictus wrote: »
    I think in the future, when I host, I'll respond to that clarification question with something like: "I think millers and thralls are normally bad ideas, so I almost never use them. If there are millers and thralls in this game, it is because I have explicitly designed the game to accommodate them."

    Would people be happy with that answer?

    I think that's a fantastic way to handle the issue.
  • AuralynxAuralynx Registered User regular
    Invictus wrote: »
    I think in the future, when I host, I'll respond to that clarification question with something like: "I think millers and thralls are normally bad ideas, so I almost never use them. If there are millers and thralls in this game, it is because I have explicitly designed the game to accommodate them."

    Would people be happy with that answer?

    I mean, I remain the relatively-new guy, but given our discussion about white noise post-Deadlands and the excellent idea behind the Mortician roles in that game, even if they didn't work out as planned, this is a reasonable statement.
    That said, the impression I've had as I've been jumping into this is that you guys are collectively making the fun roles (Mafia, SK, cult, some specials) fun at the expense of the not-fun villager / village special roles more often than not in your game design.
    Playing in:
    World's Largest Dungeon 4E as Torbera
    BSG Exodus Game 17 as Tom Zarek
    Twilight Imperium Game 7 as Muaat
  • MillMill Registered User regular
    Normal thralls and millers that reveal their true alignment upon death are fine, vanillagers can still do analysis. That said fuck death thralls and death millers since those destroy any power that vanillagers have to do analysis. Granted normal thralls can be a bit OP if played right, but the network can find ways to counter them.
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