Our rules have been updated and given
their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it,
follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Posts
magnificent calves?
Yeah but
A. Nintendo has its handheld sales to keep it afloat and survive a bad console gen like with N64 (yeah I went there!)
B. Japan will never buy the XBox whatever so they'll still be number two there.
C. Sega had back to back to back to back horrible console releases. SegaCD, 32X, Saturn, Dreamcast. That's a long run of failures and doesn't even include Game Gear.
?
Yes but, again, Nintendo has an absolutely astonishing amount of money, they'll be fine
http://www.newegg.com/Product/Product.aspx?Item=N82E16814202025&nm_mc=EMC-IGNEFL051613&cm_mmc=EMC-IGNEFL051613-_-EMC-051613-Index-_-DesktopGraphicsVideoCards-_-14202025-L0C
teeeeempting
Yeah, I'm not entirely disagreeing with either of these statements. It's just a lot of their decision-making recently hasn't been all that hot.
Current Playthroughs: Neverwinter Closed Beta|Let's Build! Sim City
What Would Hedonism Bot Do?
I've done roleplays with a girlfriend where she was Princess Peach. Just sayin'.
Unmotivate - Updated May 17th - "Let's Complain About Nintendo"
The PA Forumer 'Lets Play' Archive - Updated March 25th, 2013
But, in order to do that well, the iterations need to either be:
1) the same thing but a bit better (eg: the Dynasty Warriors games. Except 7.)
2) something radically new or experimental introduced into the previous formula. This might end up being a worse game because innovation usually results in failure but it's still worth it. (eg: Zelda 2. Mario 2 in the US. Paper Mario)
Nintendo has been doing neither. They have been iterating on the same few formulas and making it worse over time.
Cursed by beauty.
Hmmmmm
QEDMF xbl: PantsB G+
Unmotivate - Updated May 17th - "Let's Complain About Nintendo"
The PA Forumer 'Lets Play' Archive - Updated March 25th, 2013
I see how it is.
There are two basic ways of doing it. First is to use an arbitrary precision data structure, which is what you suggested last night with the linked list. They've got those for pretty much every major language, and implementation is going to depend on language. The only one I've used is Java's BigDecimal, which is actually implemented as a string. This is nice because it lets you make numbers as big as you want, or fractions of pennies as small as you want, but lowers performance.
The way I do it is with ints, which in turn has a few different implementations. The simplest way is just doing an int representing cents. Bam, no decimal needed, just divide by 100 as necessary. At work, we have a decimal class that we use for the value in our currency class, among other things. The decimal class has two unsigned ints, "before" and "after" (referring to the decimal point), and a bool (representing whether or not it's positive or negative). After is required to be a number between 0 and 99, we don't deal with fractions of cents. These have the drawback of having a set accuracy and max, but you can adjust as needed. Max isn't high enough for your purposes? Use a long. Go crazy and use a long long or some bizarre 1024 bit franken-int if you're dealing with Zimbabwe money. Need to increase accuracy and deal with tenths of pennies? Okay, "after" is now a number between 0 and 999, no problem.
I have no idea if you ever use floats or not, but you know how they're represented internally, right? If not I can quickly go through that, too, but I've got to go to a quick meeting in a few so I'm limiting the scope of this post. Floats are only approximations, they don't represent exact numbers.
Also to not make a gimmick console that doesn't provide the entertainment options of casual consumers (HD Netflix, HBOGo etc) or the gaming interests of more focused gamers.
QEDMF xbl: PantsB G+
If you were a tightrope walker, and you were walking down the street, and you fell, that would be completely unacceptable
interesting. The second thing you mentioned used to be called "fixed point math". The default 386 didn't come with a dedicated floating point unit (the 386 DX did) and so floating point multiplication and (even worse) division was hell of slow. So a whole kind of math system was developed using ints where you just decide in your head that the X least significant digits are below the decimal point. I did some of that when I was first learning games programming for DOS back in the day.
I really wish I had bought the PC version instead, apparently the expansion makes it quite a bit better (especially the biggest problem, story mode is now multiplayer and you can use any character). Dammit Koei, screwing over XBox gamers!
That is really what they should have done. They should've abandoned their hopes of a completely controlled Apple-like consumer experience and morphed into a Disney style content producer. They've just suffered from some truly "optimistic" market projections, and just assumed launching first would ensure them passable sales until they could figure out how to revolutionize their sinking model. The insanely poor decision making of their board, as well as completely being out of touch with what the strengths of their brand have been in the 21st century are what are really condemning.
They could right the nose dive, and there's definitely a lot of money and "value" to be extracted out of Mario's corpse, I'd just say that the prospects of those being licensed and on a Sony machine in 2020 are much more probable than when the PS3 had launched.
interesting. Though all the backgrounds would still be ugly mud-brown and the game in general would look like shit compared to DW6.
edit: I need to stop starting posts that way.
Click here for a horrible H/A thread with details.
We have our staff meetings 3pm on Friday. whyyyyyy
Fucking 45 minutes of poorly localized shitty dialogue from annoying characters telling you how to do insipid tasks that anyone with half a brain will figure out in ten second of free play. Unskippable. Painfully un-immersive. Just awful.
Tutorials should take the form of a more integrated ramping up of gameplay and involve some actual challenge or content. Especially for games that aren't hard to control!
woof
This should be an OSHA violation.
I lose half a pound this week
booooo
I'll answer my own question: It's because we're a help desk and that's when all the clients have left (because their bosses don't inflict cruel medieval torture on them) so it's a pretty free time for everyone.
But, dammit, I'm a dev, not one of the help deskers, I shouldn't need to go.
Integrated tutorials are hard as fuck to do right. The safest thing to do would be to have a tutorial mode separate of the experience altogether.
Unmotivate - Updated May 17th - "Let's Complain About Nintendo"
The PA Forumer 'Lets Play' Archive - Updated March 25th, 2013
Use moar butter
Which I kind of need at some point.
Call me crazy but I actually enjoy that part of the game. I like that there is phase of nothing really big happening. Just doing some mundane shit to get into character and then having shit start to happen. It helps me get into the shoes of a hero who isn't really prepared to be a hero or whatever.
I like having that section in lot's of different kinds of games actually.
That's totally fine and something to give merit to, but even that immersive-process can be built rigidly (as in wrong).
Unmotivate - Updated May 17th - "Let's Complain About Nintendo"
The PA Forumer 'Lets Play' Archive - Updated March 25th, 2013