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It completely alters the way you can, if you are good, prevent a carry to farm fast early on.
Actual Play: Mage: the Awakening - At the Edge of All Things
Actual Play: Mage: the Awakening - At the Edge of All Things
Denials just make a snowball-y game snowball harder.
Which is Zzzzzzzzzzzz
Unmotivate - Updated May 17th - "Let's Complain About Nintendo"
The PA Forumer 'Lets Play' Archive - Updated March 25th, 2013
In LoL creep aggro, while notable early, is generally almost completely ignorable late; you zone not so much with actual hitting the enemy but with positioning and the threat of killing them or forcing them back. Moreover being unable to directly deny creeps means being unable to freeze a lane indefinitely (you can still freeze a lane for a good while, it just will always build up eventually to swing towards the enemy tower).
I didn't know about the cliffs. The jukespots in LoL are all known quantities. Also there are bushes
also nobody "runs" back to base in LoL. You press "b" and teleport back after a few seconds of uninterrupted standing still (any damage interrupts it)
Unmotivate - Updated May 17th - "Let's Complain About Nintendo"
The PA Forumer 'Lets Play' Archive - Updated March 25th, 2013
It's okay the wife has a record for identity theft they are used to doing these things.
There are no "individual trees" in LoL. The map is immutable.
Seriously?
Yes except that it doesn't! In what way does it create more snowballing?
90% of creep denies are in the first 15 minutes of the game and is used to control early farm. A lane facing a carry may focus quite a bit on denying in order to prevent his early farm.
Tower denies are running throughout the game and are often difficult to land.
Player denies almost never happen because there is only so much you can focus on in teamfights, and denying players should be the least concern on the list.
Therefore you snowball relative to them.
Of course dota2 has the pants on head stat system where one stat can give you defense and damage, so you get hyper stupid snowballing.
Ok, well the above explanations for requiring a tree being used may well be correct so that people don't just pop them at any time. But the physical removing of a tree in HoN/Dota also gives it a tactical aspect you can use quite a lot.
In any case and returning to my original point, it's really weird and unintuitive, at least coming from a LoL background
count the number of dice that hit 8 or higher (successes) and reroll 10s (that's what was happening in those (10,4) parentheses)
it's the die system from new world of darkness
Actual Play: Mage: the Awakening - At the Edge of All Things
that shit is not to be fucked with.
It's like...
It's like joining someones homebrew D&D campaign that has gotten a rules tweak every session 10 years into its run.
It is impossible for me to see that it causes snowballing. There are three lanes and it is every lane's objective to do good and hopefully win or tie their lane in the early game.
One of my teams lanes may be getting a lot of denies, but on the other side maybe my enemy is winning another lane. There are three locations where all of this takes place. Secondly it only affects last hit gold and the effect is local. Denying means that I stopped the opportunity for my lane-enemy to get a last hit in, and also that they did not get any xp for the creep (all creeps give off xp points in a small area around them when they die). It has no affect for any heroes outside of the immediate xp range of the lane I am in.
Which is why focusing on denying is a fantastic way to delay the farm of an enemy carry. If me and my lane partner is focusing on denying that means we will miss opportunities to land last hits ourselves - which means less gold for us. But there is a significant team advantage for us by delaying the speed that the enemy carry earns gold.
It is tactics and nothing else, like all things it can cause snowballing if all our lanes win. But then if we are winning all lanes we probably won the game anyway.
"DotA2, how do you get health back?"
"USE A DANCE. EAT A TREE."
Thus things can snowball harder.
Like, this is very basic. I am not sure what you are getting hung up on.
I can see that, it was more logical going from the Dota mod since it was featured there too.
lol favours more incremental play
these seem like deliberate design choices
I fucking hate Dota 2 for the fact that they refused every opportunity to improve the game for fear of upsetting fans of the mod. Instead what they have is a 2012 game with mechanics exactly intact from the original mod, zero improvements and modernizations except the graphics, audio and ui.
Yeah. In any MOBA team advantage can be measured in a only a handful of ways. One is map control (towers killed, jungle controlled/warded etc). Another is experience gained and relative levels. The third is gold earned.
For all of the reasons I laid out in detail in two posts above.
It creates a disparity that is local. It is skill based, and therefore you can do something about it. It is most relevant in the early game and if a snowballing happens in the first 15 minutes then you are losing anyway. By focusing on denying you are missing getting last hits yourself. It does not affect the global gold gain - only last hits in that lane.
After the early game the laning phase is over and there close to zero denying going on at all.
The graphics are muddy as hell too. Not nearly enough contrast or color diversity.
but it's something that got added and then tweaked substantially over 6.xx and the devs seem to be happy with how it is
http://www.reddit.com/r/gaming/comments/1eay8e/im_a_gamer_girl_and/
Unmotivate - Updated May 17th - "Let's Complain About Nintendo"
The PA Forumer 'Lets Play' Archive - Updated March 25th, 2013
I don't know how LoL handles lane equilibrium though
All gold gain is global gold gain Honk.
I mean, not in the same sense as a tower kill, but when comparing overall team totals it will show up
And a higher overall team gold total is one of the strongest indicators of eventual victory
this happened in tournaments, even, when a bad lane matchup occurred
She has learned.
She will not make the same mistake again.
Does snowballing has a special MOBA definition?
You seem to be admitting to the general game usage of snowballing "A confrontation win now makes future confrontations more likely to be won by the previous winner." You are also arguing that it isn't really relevant to the general game picture which isn't something I can comment on.
Borderlands 2 PA Xbox Metatag - Bazillion Guns
conversly, i think it's time i accepted i no longer have a 32" waist
He lives on as cheezburger grease in our hearts.