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[Mini-Phalla] of Brass: The Philosopher Kings (God Save The Queen: Cultist/Templar Win)
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-Philosophy does not discriminate: powers must have the same effect on all targets.
This is why I despise cyclists
Crap, you're right.
I propose that 4 random living players be action seered every night. Those who are action seered cannot be targeted by the random action seer again until a day has passed. The second ruling will be ignored if the number of players is low enough to where there must be repeats to meet the demands of the rule. I challenge @Gizzy to argue otherwise.
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Ashe Swiftclaw in Jdarksun's World's Largest Dungeon 4e Campaign
Skyrim
GT/Twitter: Tanith 6227
Not that difficult. There is a living player list, just use ceiling(N*unif()) for each dead player. Where N is the number of living players and unif() is a random (0,1) uniform number.
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Also, talking to the dead in and of itself doesn't help much, does it?
And I think adding more debates, as Phyphor proposes, would be a lot more time consuming for the host.
Thanks!
Skyrim
GT/Twitter: Tanith 6227
All proposals with at least 4 supporters that would otherwise be ineligible for debating, are now considered eligiblethere is no limit to the number of debates. I challenge Invictus to prove otherwise
I mean, say the dead person is a seer who has seered a mafia but hasn't told anyone yet because he doesn't have a mouthpiece. That person has a lot to say.
Or a vig who shot someone and they didn't die, and he dies the same night. That's interesting.
This is why I despise cyclists
I'd say it depends a lot more on who the live person is.
Rule #2: Never trust Kime.
1. Seer targets a mafia, dies before they can share the news.
2. Seer talks to Player A, exposing them as mafia
3. Player A does nothing with the news
4. Next day, seer talks to player B, with seer information AND info on Player A
or
1. Player C dies.
2. Player C randomly talks to a special, Player D. (remember that Player C is confirmed at this point, unless they are a death thrall)
3. next day, Player C talks to Player E, possibly letting Player E be the mouthpiece for the special player D.
Interesting stuff
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Also TheRoadVirus because you are a bro.
I propose that dead players gain the ability to send and receive messages to a single player of their choice. The dead player may choose a different person each day. I challenge Grunt's Ghosts to prove otherwise.
This is SlyM's idea, so if he wants to renominate so he gets to argue for it, then abdicating my own nomination would be the right thing to do.
Only if this is the debate that gets the most support.
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Ashe Swiftclaw in Jdarksun's World's Largest Dungeon 4e Campaign
I will totally take this.support[/ ]
So any mafia-friendly proposal doesn't just require one person to out themselves
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I can see nothing wrong with raising ghosts of the dead.
Just be aware, there will be a host to player grudge that emerges from my game.
All player's are treated the same, as long as they meet certain conditions.
SLyM, if you want to amend\re-state your rule with two way clarification and random communication, you'll have my support. Then i could go back to geth day kills.
Same could be said of a rule like:
All players that have a victory condition of outnumbering the village shall have their identities announced in narration.