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[Mechwarrior:Online] Weapon Rebalancing on the 21st. Oosik Sigs on P19
Posts
So much for for "foolproofing". Nothing beats a combination of determination, patience, and ignorance.
Steam and Origin - BillGates91
LoL - BillBotNik
MWO - BillGates
MAILBAG!
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Got 4 kills in my Spider, too.
Steam: stabbitystyle | XBL: S For Stabbity | MWO: stabbitystyle
David (Stabbity) slays Goliath (Iceash) to win the game!
CICADA CDA-2B:
Matches: 38
Wins: 28
Loses: 10
Win-Loss Ratio: 2.80
Kills: 63
Deaths: 16
Kill-Death Ratio: 3.94
Steam: stabbitystyle | XBL: S For Stabbity | MWO: stabbitystyle
ULTRACAT is technically my best with a 3.0 w/l ratio and a 3.67 k/d ratio. but it is hardly played compared to the muromets since the stats went in. and even then my 4P has a 2.87 w/l but a low 1.87 k/d ratio.
edit: nevermind. figured it out. needed to add all the audio tracks in handbrake. it didnt add my mic track by default for whatever reason. now to re-encode...
eidt edit: WTF! now it is hit or miss. some encodes have both mic and game sounds, others dont. ffffffffffffffffff
My good friend and partner on the other hand has not spent a single red cent on anything and at no point has he ever felt like he had to.
Then you got my Brother, who I believe is trying to collect all the Hero Mechs and has been paying for Premium time pretty much since it was available. :P
I'd be curious to hear just how well this business model is working for PGI. My gut tells me the answer is probably "rather well".
I recently bought a not completely insignificant amount of funbux to facilitate shiny mech painting. Though I'm thinking I might hold onto the change I have from that for a little while. Those seven unannounced mechs and the upcoming clan invasion is holding my purse strings tight!
http://steamcommunity.com/id/pablocampy PSN:pablocampy
STEAM: Gasman1220 | My Backloggery
"Democracy is based on the assumption that a million men are smarter than one man. How's that again? I missed something" Lazarus Long
Well, the people that doomsay the game in terms of money are generally the ones that have completely inflexible, unsupported views of "THE GAME NEEDS TO HAVE THESE THINGS I THOUGHT OF AND HERE'S WHY..." Most people spouting things like that have no concept of what actually makes money and what is necessary to keep making profit; they think it's in any way reasonable of fiscally feasible for PGI to scrap the current gameplay system for half-baked ideas.
My concern for the financial viability of the game is PGI's repeated and consistent inability to maintain any sort of balanced, stable state for the game. You can do that sort of thing for a while when you've got a solid, dedicated group of fans and a small team, but once you expand your dev team, the situation becomes much more volatile. Then you've got to keep that revenue higher to match the higher costs of the larger team which means keeping the quality and consistency of the game up, which are two areas where PGI has failed frequently and for prolonged periods of time. The potential "doom" here isn't from PGI failing to ape things the old MW games did or catering to silly grognards or driving people off with supposed "pay-to-win" Hero mechs, it's PGI getting enough success to sink itself by being unable to hold up to the rigors of expanding their company while keeping quality high enough to keep people playing and paying. It's entirely possible PGI could outgrow the number of people patient enough to profitably tolerate the endless bugs, crashes, poor code, and horrible, horrible ability to handle balance issues in reasonable and timely manners, but that won't happen for some time yet.
Buy 6 Mech Bays. Mech Bays are ALWAYS worth it.
I think the phrase "poor code" might be a little unfair. Yes there are crashes, but as has been hashed over several times in this thread bugs are fucking horrible to just find sometimes. ([oldhat]Game is in beta etc...[/oldhat])
The only gripe I'd say is valid, and it's certainly one of mine, is the lack of balance. Since multiplayer games have been around people have been too quick to demand the nerf bat, not giving time for new strategies and new metas to evolve. However this waiting is only useful when balance is slightly more nuanced. I think this is subtlety is what PGI think is occurring at the moment, rather than the hideously rampant 4/5/6xPPC builds that we're seeing everywhere.
http://steamcommunity.com/id/pablocampy PSN:pablocampy
Also debugging is a gigantic pain in the ass because sometimes the interactions causing a given bug are bizarre beyond imagining. I had some bugs in my code back in undergrad that resulted from seemingly innocuous lines that broke the entire program in fantastic and strange ways.
Cut them some slack here. Degbugging isn't just "fix the broken code," it's figure out why the code is breaking --> figure out what interaction is throwing the error --> actually find the responsible code (THIS IS THE WORST THING EVER) --> fix the broken code in a way that doesn't break the entire program or generate new and exciting bugs.
edit: I think their code is actually shockingly good. Cry3 has notoriously poor performance but with some creative cfg tweaks I have the game running at high/ultra on an E8400 CPU and an Nvidia GTX 285 at 20 fps in combat. And, they've figured out a way to have their anti cheating mechanism working as intended AND they've gotten rid of the firing delay and are fixing the lag issues by implementing HSR.
PGI certainly has some missteps, but poor code isn't one of them. You want poor code, look at WoW's performance. It's like, the least optimized program ever.
Or any of the S.T.A.L.K.E.R. games. They basically don't run above medium on any system.
Total hyperbole. I ran Shadow of Chernobyl with the Complete 2009 graphical enhancement mod on high on my old laptop which was a 2.2ghz Core 2 Duo with a 9800GS. I run Call of Pripyat with the Misery mod maxed out on my current system.
In any case, while I agree that it's easy for us to say "Fix the broken code," one must admit that PGI has a long-standing pattern of "One step forward, two steps back" with patches. The early April patch in particular was a disaster in terms of the number of bugs it introduced, some of which people are still experiencing now after like 4 subsequent patches/hotfixes. It's always seemed as if their QA process before releasing a patch is cursory or nonexistent.
Not really, STALKER was notoriously buggy and ran like shit on many systems that should have run it like hot butter, including mine. Just because you got lucky with your configuration doesn't make everyone else's POV redundant.
http://steamcommunity.com/id/pablocampy PSN:pablocampy
PGI is 40 people total. Most testing groups for AAA games approach 100 people. Considering this game is roughly a year and a half of development, and is playable to the extent it is, is fucking AMAZING.
This game has balance issues to be sure. But from a code standpoint, as much as I sigh and go "Really?" On vent when shit breaks, dear lord what they've accomplished with a shitty engine in jack shit for time cannot be understated.
Outreach News Your constantly expanding resource for all Mechwarrior news and updates.
o_O On all 3 of the computers I've tried to run it on it has been a poorly optimized mess. Maybe your computer is secretly jesus.
Anyway, my point was more that MWO doesn't really have "bad code." There are many games with much worse.
I'll grant that it was a bugfest (though that is a separate issue from performance optimization), and also didn't run as well as it should have on systems from the era it came out (2007?). 3clipse's post makes it sound like none of the STALKER games run well on any system even today though, which isn't remotely true.
"Democracy is based on the assumption that a million men are smarter than one man. How's that again? I missed something" Lazarus Long
Hero Mechs
Cicada Hero Mech the X-5 - 30% off reg. 3000 NOW 2100
Centurion Hero Mech the Yen-Lo-Wang - 30% off reg. 3750 NOW 2625
Colours
Standard Oranges - (Pyramid, Gamboge, Kolin Tan, Cinnabar, Braunocker, Brazilin) 50% off reg. 500 NOW 250
Premium Oranges - (Kubris, Blood Orange, Citrine, Umber, Chestnut) 50% off reg. 1000 NOW 500
Camo Brown Colours - (Camo Dark Brown, Camo Brown, Camo Light Brown) 50% off reg. 500 NOW 250
Camo Tan Colours - (Camo Dark Tan, Camo Tan, Camo Light Tan) 50% off reg. 500 NOW 250
XP Conversion
GXP Conversion Rate increse (Convert 50 XP for 1 MC)
This sale is available from
Friday May 10th 10 am PDT to
Tuesday May 14th 10 am PDT
(Servers will be coming down at 10AM PDT to start the sale. The downtime will be very quick!)
We hope you enjoy the sale, and can't wait to see a massive Cicada-plague, complimented by legions of Centurions! See you on the battlefield!
-The MechWarrior Online Team
"Democracy is based on the assumption that a million men are smarter than one man. How's that again? I missed something" Lazarus Long
"Democracy is based on the assumption that a million men are smarter than one man. How's that again? I missed something" Lazarus Long
GXP on sale though. Gonna convert dat shit. Sitting on 130k GXP
"Look at that subtle off-white coloring, the tasteful thickness of it... Oh my God, it even has a watermark."
I'm waiting for another MC sale before I add more to my account.
"Democracy is based on the assumption that a million men are smarter than one man. How's that again? I missed something" Lazarus Long
"It's actually a Blood Orange sale."
"Oh...Ahem... BLOOD orange sale FOR THE BLOOD orange sale GOD!"
Khorne is huge into the citrus diet these days.
A diet of blood and skulls just isn't good for the ol' ticker, you know?
"Democracy is based on the assumption that a million men are smarter than one man. How's that again? I missed something" Lazarus Long
YOU MOTHERFUCKERS!!!
i gave up waiting for an orge 50% off sale and broke down and got some at 30% off.
on the other hand, i was waiting for the X5 to go on sale.
seems like they have gxp sales every other week. i havent had a chance to play much lately (keep falling asleep) so my cashaphract hasnt seen too much grinding action.
It's the The X5. Seriously. The article is the most important part. PGI can't even get the name right. Prereorder unrecancelbought.
Buying Blood Orange the previous time it was on sale may have been my wisest purchase so far. Being able to creamsicle my mechs is awesome.
STEAM: Gasman1220 | My Backloggery
Still have more space on the 4P. Hilarious.
Alénthian, the Grace of Corellon in Dragon Slayers - AC:35, F:29, R:30, W:31
Yeah, to an extent, I can be pretty patient about bugs, especially with a "small" team like that. And with stuff like firing lag, which was a byproduct of design choice rather than a bug, I don't have any issue because they're building something like that from nothing with no preexisting archetype to use. But when they've had the same bugs last for months upon months on end, it makes them look pretty bad. And then when they do finally go and make major improvements like improved netcode and HSR, we get a patch like this last week's patch where everything starts lagging badly again. I mean, I can't even drive a fast mech right now without serious, consistent rubberband issues which were nonexistent a week ago.
And it's less a matter of whether or not the bugs personally aggravate me (which they don't, generally, even with stuff like no HUD or minimap and whatnot), it's whether or not casual players will tolerate a game which is continuously, obviously buggy. If people don't think the game is a quality game, people won't pay into it. And as much as I would like for MW/BT fans to be able to keep MWO going alone, that really isn't the case; it'll be the new blood that shows up in enough numbers to really support the game that we want to see.
That's just going to happen unless you take out a sink and slip in AMS. Don't stress it. Just think of it as the mech being so optimized that you get extra leg room and cup holders.