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Posts
I didn't love everything that went into maintaining a raiding guild
you should check it out. I think it seems like something you would like.
#FreeScheck
#FreeSKFM
We'd never suspect you.
its ok we're friends here the secret won't get out
Except that we like him more, and by thinking it's you, therefore like you more.
Sounds pretty lucky to me.
http://battlelog.battlefield.com/bf3/user/Mort-ZA/
@MortNZ
http://steamcommunity.com/id/mortious
i would pay good money to see a Star Trek: TNG Reboot starring Dwayne "The Rock" Johnson as Wesley Crusher...
Aside from that, i don't like Ben Croshaw very much anymore.
Like CCGs? Check my CCG's Thread in CF and help me playtest it!
what a miserable game
I regret the moment I put it in my N64, just as I thought I would
Yeah. I ended up in charge of recruiting. I loved going into Sunwell. I hated hunting for Shamans. The cross server transfer stuff was a blessing and a curse.
Also Sarksus is a powerful warp entity who cannot be truly killed so long as Tzeentch wills it and warpspace allows him to persist.
10 man was fun in Kara, I will admit...
But to me there's nothing as cool as the huge group. There was some magic to it, being part of that large group of folks taking down some big mob in a big scary dungeon.
I dunno.
How hard is to find someone with Grid, Clique, and the ability to bind LeftMouse to Chain Heal and 1 through = to Hero?
Fun-size
like, ragnaros and ony and bwl were so freakin rad the first 5? 10 times?
after that it was just a big drag
Needing to plan days in advance with unreliable humans, or even worse needing to schedule ones free time around an MMO, is instant fail mode.
Like CCGs? Check my CCG's Thread in CF and help me playtest it!
I have checked it out
I was just wondering if there was any new stuff fr check-out-er-y
Some of my fondest EQ memories are 70-man pick-up dragon raids. Hyperbole aside...
10 people isn't a "raid." It's just a plus-size group when it comes to encounter mechanics. I liked 25-mans because they had the same sense of chaos and coordination as a 40-man but didn't just need ten more healers and five more DPS. I still liked 40-man raids but the biggest issue there was that not every role scales and it pigeonholes player choices. Also, getting 40 people to sit down for several uninterrupted hours is like herding cats.
The real question is whether or not end-game MMO content should require large raids (25 or 40 or 70 or whatever) in order to complete it and acquire the best gear. I think there are viable ways to make the same content accessible to smaller groups (maybe 12 or 15 or 18) without substantially limiting your options for encounter mechanics. A crude way to do it would have the down-tuned encounters just have lower drop rates of the exact same gear, but you could do something more interesting and less grindy than that. Maybe still have 1 or 2 big-raid-only encounters to make them worth jumping in on when you can, even if you almost exclusively do 10-mans with your guild.
when the indigo children come
Like CCGs? Check my CCG's Thread in CF and help me playtest it!
We were talking about WoW classes that were fun to level yesterday. I would deffo rank 2.0/3.0 Affliction warlock and Prot pally as my most fun leveling experiences. The former for Infinite Motion Machine grinding, and the latter for pull-as-many-mobs-as-possible-oh-god-yes-i-feed-on-their-souls-as-they-die-on-my-shield.
See...you'd think that would be the problem. But there was a shortage of Alliance Shamans. So finding one who wasn't a drama bomb with insane demands and could do the above was an issue. And then gearing them. Forget finding a shaman keyed for Sunwell and geared for it, that wasn't gonna happen.
I disagree
I enjoy scheduling my free time
keeps it from being all of the boring
Oathkeeper - Updates Monday/Wednesday/Friday
Buy Issue One! >< Two! >< Three!
NEW! >< Four!
you get out of here melkster you don't even live in austin as far as I have been able to confirm
Oathkeeper - Updates Monday/Wednesday/Friday
Buy Issue One! >< Two! >< Three!
NEW! >< Four!
It's built by magic. Okay.
So I assume it's also kept there by magic.
Because one, if it snowed enough and was cold enough for the snows never to fully melt, the whole place would already be a glacier. So magic has to keep it from melting.
and two, being a 700 foot tall mound of ice, it's a very long glacier put on its side. It should be flat by now. So magic keeps it standing.
but apparently it can both melt and break apart.
I loved BWL. We were early adopters of using consecration as a threat speed bump. Loved the final fight. Stand by the entrances, grab the mobs just long enough for AOE to finish them off.
have you tried using trash bags to cover your vile husk
Nah
Because if I'm not doing something with people I already know (at the least from intertron forums) I'm not doing it.
And it can get difficult to really know 40+ people all playing the same game
Stress test and more CB testing invite waves soon.
Also I have always known you as that pink-haired lady.
I've been enjoying my Ele shaman.
chain lightning + that talent that makes your chain lightnings cast another chain lightning sometimes + your glyph that lets chain lightning bounce 2 more times == Emperor Palpatine-style constant lightning everywhere
Yeah I simply don't enjoy playing with people I don't know, at least not nearly as much as with people I already know and like.
And I play games to enjoy myself, so...
Those were actually my favourite classes (warlock more so)
There's just something about the attrition based fighting that I liked.
http://battlelog.battlefield.com/bf3/user/Mort-ZA/
@MortNZ
http://steamcommunity.com/id/mortious
but it was too boring so I stopped
I can't even remember what my guy was, maybe a warlock gnome
It was much easier to find Horde paladins post-BC
because blood elves are pretty