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[Mechwarrior:Online] Weapon Rebalancing on the 21st. Oosik Sigs on P19
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I like to think that stuff like this gives people an insight into how complicated these games can be, and hopefully before they make a "WTF why does it take them so long to fix a simple HUD issue?" that they may instead take a moment and realize that a lot goes in to even something as "simple" as a HUD.
Of course in reality those people tend to just gloss over explanations like this in their rush to their next absurd statement to make but I can dream
Delphin Twitch Stream:
Steam: stabbitystyle | XBL: S For Stabbity | MWO: stabbitystyle
Yeah, that sounds just fucking awful. Some of the shit I've been dealing with in Drupal has me running in circles, shaking my head going "what the fuck is wrong here?" (For example, when doing a field call last night, it would randomly break midway through. In theory in PHP you should be able to call it like:
Variable = Field->Subfield1->Subfield2->Subfield3->etc. Instead after 1, it would break and require the call to be formatted as Field->Subfield1->[Subfield2][3][etc.] to retrieve the actual data value.
As far as I can tell, there is absolutely no reason for that to be happening, and really error code or indication of what it would be (if you have the call formatted wrong, it just prints out an empty string). This is a fairly large bug with a fairly simple, widely adopted language, and it was still baffling and hard to diagnose.
PGI is trying to find and fix bugs that maybe one or two other development teams have even a chance at seeing, working through probably hundreds of thousands of lines of code. I'm guessing the only reason one of them hasn't gone on a murderous rampage at the Crytek offices is the general inability to clear customs with firearms.
Outreach News Your constantly expanding resource for all Mechwarrior news and updates.
I can see why it took them so long to discover it, libraries are literally the last thing you check for with errors.
Steam and Origin - BillGates91
LoL - BillBotNik
MWO - BillGates
Outreach News Your constantly expanding resource for all Mechwarrior news and updates.
Edit - If you watch the video, the narrator talks about how Dead Space did this UI, its important to note that Scaleform was NOT used for Dead Space. If you want a list of games that use Scaleform, refer to the wikipedia article.
http://en.wikipedia.org/wiki/Scaleform
Steam and Origin - BillGates91
LoL - BillBotNik
MWO - BillGates
I think I need to fan myself after reading that (because I'm in the middle of trying to bore down on something similarly obfuscated).
ts like your kid growing up and moving into the big scary world.
ill miss you, you random quirky irritations.
I think people get the idea "Of course things can be hard to find" but maybe not the true understanding of just how hard. Like when you mention that something affects a million people, they get the idea, they understand that a million people is a "lot", but can't actually wrap their head around what 1 million people actually looks like, and the sheer scope of that number.
Just as an example of course. There is a disconnect between the two.
Delphin Twitch Stream:
PAX 2013 STATUS - Badges: PURCHASED Hotel: RESERVED Vacation: Awaiting approval Plane Tickets: Waiting on vacation approval.
Tonight at 9 PM EST I will be streaming Mechwarrior Online Fixed HUD Warrior Online on the official Oosik stream located at http://outreachnews.net/stream
Come watch as I slaughter and sometimes be slaughtered. Hopefully more of the former!
Steam and Origin - BillGates91
LoL - BillBotNik
MWO - BillGates
The balance changes mentioned for the flamer I am pretty sure are for the patch on the 21st.
Delphin Twitch Stream:
too slow to be effective. you need to be somewhat mobile to reposition where the action is and make yourself useful. the 4X NEEDS an XL255 to be useful. toss in 4 AC5s and 2ML.
alternately 2 AC10s or 2 Gauss.
trust me. im a 4Xpert.
Blackjack is 45 tons, probably heavy on the ballistic hard points.
BattleTech campaign at: http://forums.penny-arcade.com/discussion/169696/battletechmegamek-fight-for-gan-singh#latest
i got burned on the trebuchet. ill wait and see how the Blackjack does.
ALL of them
I've usually been pretty wary about putting an XL in anything that has huge panels for ST sections...but I might need to shove in a spare XL in order to actually get some semblance of mobility on this platform.
Yeah, they were all related to the same bugged function call related to Scaleform (Flash UI engine) and how it interacts with CryEngine.
The bug in question basically cause the HUD to create a random error. So this fix should actually resolve all HUD issues.
Meh it's just cbills, and I like my Trebuchet
Delphin Twitch Stream:
Dawwwwww. 8-> It makes me want to call him "Tubby", but in a cute-but-not-condescending way.
And insofar as that crazy bug-squashing-explaining post: Holy Crap. I mean, I just gave PGI some money last weekend, and now I want to keep throwing money at them for things like this.
capnnips in MWO
http://steamcommunity.com/id/pablocampy PSN:pablocampy
I'm curious to see how many people decide to get BJs on the day they're released :winky:
Should also be noted all of the stock models are SLOW for the weight, 64kp/h. That's going to be the biggest handicap of the chassis.
Edit: Also, the new sigs are fucking with my eyes on their forum. That dark blue is doing something weird with that white.
Steam: stabbitystyle | XBL: S For Stabbity | MWO: stabbitystyle
Actually some guys on the official forums (facetiously) put it pretty well:
Only to really be true to the lore, it wouldn't just be parts of your HUD spazzing out, it would be more like...you engine heat sinks need an overhaul so some of them only work at half capacity, and the armor on your left torso had to be patched in a hurry after that lucky AC/10 hit so it's not as resilient as it ought to be, and and and...
Colby Jack
Jumping Jack
Car Jack
Phone Jack
Steam: stabbitystyle | XBL: S For Stabbity | MWO: stabbitystyle
The Biter.