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Posts
i'm fine with supporting as long as the carry doesn't suck. My last game was pretty rough. Tough to support a Jugg that buys soul ring and has no idea how it actually works. I was a little hesitant about the solo-queue only matchmaking mode, but not after that last game (they were a 4-stack with 1 decent player).
Whoa man, no need for the "stupid idea", get those ants out yo pants and read the bold'd.
It's 150g, that's fucking nothing, and what it gets you for the duration is insanely good.
Listen to our podcast, read our articles, tell us how much you hate it and how to make it better
I proceed to start off reasonably well for having to lane against TA including a good spree-breaking kill early (certain individuals paid my missing calls and wards no heed). Through midgame I am successful enough at making people's lives difficult, then at about 30 NS just stops fighting their carries. Ever.
By the end of the game he had a scepter and part of a BKB for "damage." I was very sad.
World's Largest Dungeon 4E as Torbera
BSG Exodus Game 17 as Tom Zarek
Twilight Imperium Game 7 as Muaat
yea i usually grab wards if i am playing an invis hero and things are getting rough., but i may just start grabbing wards for mid when i do play that
It's a must if they are throwing pudge mid.
gamertag: Canadianllama
That's the worst. God help you if you say anything about it in chat, or suddenly it's a 4 man dog pile on you for daring to ask the Jugg what he's doing.
Or people who rush into the area where my ward just dropped and we saw the enemy enter. They also tend to give "feedback" about wards!
Really, for beginners you just want to make sure the 2 rune locations are covered. More advanced stuff can be gleaned by watching what other players do, or watch pro games. A good rule is that if no one yells at you, you're probably doing things right.
Just about every single game I play, my lane-mate just never stops auto attacking creeps, regardless of role. I'm no expert, but I dont see how that shit helps anyone.
I mean, I at least understand a person stealing LH from their carry. They want some sweet items. But non-stop auto attacking I don't understand at all.
there are plenty of guides that list good rune spots, but none of them tell you when to place a ward in those spots. I've found that you should try to have a goal for the next 5 minutes, and ward with that goal in mind. And think of the goal for the enemy team, and ward there as well. For example, for the first 10 minutes, you want your mid to have control of all the runes and to spot ganks coming, so you ward up the river. After that, you might want to push down a particular tower (or towerdive a lonely carry), so you put 1 ward behind the tower and another watching areas where the enemy team might come through to backstab you. If you have a tower that is at half health or less, then you know an enemy is going to try to finish it off soon. You may TP in to defend it, and having wards further down the lane would tell you whether its safe to chase them.
Right now we have a completely superfluous commend system and a stupidly automated report system. The commends are superfluous because they do absolutely nothing for either the person giving them out or the person receiving them. So I suggested that commendations get a feedback box just like reports do, so that at least the person receiving them could have some small idea of what the hell happened, and not just notice 3 weeks later that they've got 1 more commend in a nebulous category without ever knowing why, or even when, they got it. I also think people should be able to see their reports, or at the very least be able to see which games they were reported for. Of course this was met with a faint chorus of mehs and Valve doesn't respond to anything so whatever.
(I also said they should make the spirit bear skill icon select the spirit bear for spectators and I'll be godamned if that ever gets implemented.)
Sometimes you get a guy who goes Godlike with Skywrath in the first 20 minutes, as well. It is always a new experience.
World's Largest Dungeon 4E as Torbera
BSG Exodus Game 17 as Tom Zarek
Twilight Imperium Game 7 as Muaat
I can't wait for Abbadon. He's the king of dick suipports.
I'm dead serious."
Never. I mean that seriously. Never. The varieties of the idiocy might change, but people will never ever get it right. Maybe at some skill level they learn not to autoattack, but then they'll learn to do something else idiotic. Your teammates will never reliably be competent. Not in High, not in very-High, not EVER. (and if you can't spot the idiot, its you)
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Early on aside from the runes, the next biggest ward spots early on are in the neutral camps to stop pulling. Less popular (but still pretty useful) is warding your safelane by the ramp to the river. I also like warding the offlane jungle to detect ganks, but there usually aren't enough wards for that.
Later on think about the plateau by the hard camp in the enemy jungle (both jungles, particular when T2s go down), the middle of the jungle by the magic bush (radiant) or the ramp up to the dire jungle by their T1. Also the raised area by radiant easy camp can be a good midgame spot.
This is my problem.
I love playing support, it has a much more macro feel to it. You plan out when and where you're team will need vision, blocking pull spots, dewarding when you think the enemy has vision. Plus there are plenty of supports whom can still score kills and assists without requiring the gold of constant lasthitting. However, 7/10 when I play a carry, my supports don't do anything.
It is impossible to stress this enough. Games are lost and won on vision. Warding is king.
Slark is just vile if he gets on a tear among us mere mortals, and he's got a great skillset for the pro style of play. Should be fun to see how they do.
World's Largest Dungeon 4E as Torbera
BSG Exodus Game 17 as Tom Zarek
Twilight Imperium Game 7 as Muaat
gamertag: Canadianllama
I suppose I could wait until it's obvious we're going to lose, then equip it. The ultimate deny.
Yep; takes effect after you've died then respawned.
I unboxed and equipped the Axe one today, is this a known issue across all of them? Would explain the trouble I had getting a game started earlier.
World's Largest Dungeon 4E as Torbera
BSG Exodus Game 17 as Tom Zarek
Twilight Imperium Game 7 as Muaat
gamertag: Canadianllama
Rubick is actually a fairly strong mid laner, I believe Dendi ran a competent mid Rubick during TII if bat and ta were banned.
Anyways, I don't think Rubick has a big edge on AM 1v1 with or without the treant armor.
I have the spider shuffle and as soon as I click Play after hero selection I get a connection issue. Problem was solved by unequipping it, so all taunts seems to cause it.
TF2 Backpack
Turns out he just holds it funny when you view him via picking or equiping items, no change to animation with the mythical doom sword.
TF2 Backpack
I played a game with him last night. Maxed living armor first; they didn't take a tier 1 tower until past 30 min, and they only ever got the one. Living armor might be op, yeah. But he falls off really hard late game, AND there is a way to counter the armor early. You go push and dedicate serious man power to taking down towers, cause if you don't, you'll never get them and the enemy team will have a massive early game vision and gold advantage.