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DotaBuff
Twitch
jesus christ. Lets not forget it also does 280 damage and is on an 8 second cooldown at level 4. This is combined with a 3.5 leash. How much stronger do you need slark to be? Do you also think its bullshit that people can use tangos or a quelling blade to escape from natures prophet?
http://dotametrics.wordpress.com/2013/03/05/the-size-of-dotas-skill-brackets-2013-edition/
yeah its something like 83/13/4 normal/high/v high
but thats why I pick QOP...
slark is fine
Back in reality, yes the blink breaking the tether is fine.
I don't know the "wat" is about, the 80% of players in the bottom bracket, or the huge advantage running pre-mades give you in mm?
You don't, I never said anyone did. I said that odds are pretty good if you solo that you're in normal mm and hence implied it's pointless to look up your games to check. Now if you run a stack, things get different; mm struggles to find you games and mediocre players can be carried by good ones. So the odds are pretty high that you could get bumped up into high skill games in that scenario. Especially if you go on a good win streak.
Well to be fair a lot of the 80% of people in normal think that the only way to get better is to play as a stomp stack, so it can't be that hard to be in high.
I am at the point that I will never play without at least two other friends on. Losing game after game because someone on my team rage quits or because they did not get one of their favorite heroes in a draft game is killing me. Also the "everyone picks a melee carry" games. I don't need to run "stomp stacks" but having real people on that you can communicate with and that actually want to play as a team is such a huge advantage.
gamertag: Canadianllama
Most other groups of two we see play do stupid shit like weaver+invoker lanes. I guess we qualify as good because I support and buy wards or something.
This explains everything.
... so what does ceasing to buy them because the random you're laning with is a dick make you? Because I find myself doing that a lot if the first few minutes don't go terribly well and someone's a goose about it.
World's Largest Dungeon 4E as Torbera
BSG Exodus Game 17 as Tom Zarek
Twilight Imperium Game 7 as Muaat
The spoilers below are basically just his k/d/a and gpm.
Game 2 - Lifestealer(14/0/13) vs. QPAD with 579 GPM
Game 3 - Lone Druid(6/0/14) vs. Mouz with 567 GPM
Game 4 - Weaver(9/1/15) vs. Mouz with 560 GPM
Overall Play Today - (40/1/48) with avg. 591.5 GPM
... and I cough for every crater that I could see, / on the surface of that coffin we've come to call the moon." Circle Takes the Square
So I'm wondering what you guys think. Our thoughts wound up being that some of the following changes should be implemented (not all, since that would be absurd):
Gyrocopter:
Up the cooldown on his E to 25 or 30 seconds, possibly scaling down to 20 later.
Make his E cleave range scale up with ranks, possibly maxing below 1000.
Make his E cleave hits affected by damage block (and if they aren't, armor).
Make his rocket stun either start off lower in duration, or actually scale based on distance.
Make his rocket easier to kill at lower ranks so you can actually do so in lane.
Dark Seer:
5-10 base MS reduction
Surge duration scaling decreased to max out at 6 seconds.
Surge now "ramps up" over 1 second to cause max MS constantly, starting at a 20% MS buff and going up to a 120% MS buff before just locking you at max MS.
Vacuum pulls targets a set distance towards the center which leaves about 75 units on the edge that don't get pulled directly on top of the center.
Some sort of decrease in the power of triggering wall multiple times, whether it be removal of wall damage or weakening of wall illusions beyond the first for each hero.
Warlock:
Fatal Bonds damage is nonlethal.
Shadow Word allows denies.
Cast range/AoE reduction on Golems epicenter.
AoE reduction on golem cleave.
Magic immunity prevents the golem stun.
Reduction of his strength gain, his attack range, or his attack animation.
dark seer just needs a mana cost nerf or soul ring to be nerfed. his kit is okay but ion shell spam is way too strong in most matchups
warlock is fine as well and i think the midas -> aghs + refresher warlock is a comedy build that should be encouraged because its amazing
lone druid - armlet's active hp drain now applies to spirit bear. spirit bear doesn't need the ridic. cost efficiency of permanent activated armlet
also disable basher on spirit bear or enable it on bash heroes. complete bullshit that entangle and bash stack 100% but bash heroes can't even buy a basher for diminishing returns
lower naix's base damage. he has like 60 base damage + feast. really doesn't need it. maybe mana cost tweaks as well but w/e
dark seer is fine
warlock is fine. Possibly tweak his stat gains a bit now that he's not lane support, but otherwise he's fine.
I wouldn't mind Naix's mana costs being bumped up a bit. That or an extra couple of seconds cd on rage. Open wounds would be fine if trilane xp was the way it used to be, but if trilane xp was the way it used to be then we'd be back to never seeing trilanes ever, which would be lame.
Biggest change I'd make to Gyro is make flak cannon shoot cool rockets like in wc3 instead of lame ass little pew pew pellets. Also more tomatoes, less onions, higher quality tzatziki.
I still feel like Dark Seer needs some kind of nerf (and my friends were mostly trying to do solutions beyond just changing mana costs or lowering stats), since he seems like a pick/ban in every match, though I suppose that's just a function of his kit.
I'm dead serious."
Also, Dark Seer is already the most consistently nerfed hero in the game, his only rival possibly being broodmother. He is fine. Let him be.
I'm dead serious."
Seems fair.
Don't forget that there was a time when Dark Seer could stack ion shells, vacuum had 800 range and an instant pull (and also went through magic immunity), and aghs wall made replicas of both teams that looked exactly the same as the real heroes. He has come a long way.
Soooooo Shadow demon ult.
TF2 Backpack
I think DS is fine. Also annoying.
on the other hand would anyone really care if DS was nerfed into oblivion? would you really miss him? I know I wouldn't.
i mean we only had 10 months where he was ban/picked every game. let the poor guy have some time in the sun...
I would, if only because nobody else they've implemented is as good at the things he does better than everyone. Honestly, if Seer had some kind of distance-leash on ion shells such that they vanished if you tried to blatantly AFK-farm with them, I think he'd be about fair at this point. If you mess too much with him / Meepo / Batrider, despite the fact that the strangeness of them makes them functionally overpowered, they end up useless and you lose some fairly unique guys.
World's Largest Dungeon 4E as Torbera
BSG Exodus Game 17 as Tom Zarek
Twilight Imperium Game 7 as Muaat
What about AM who's not first pick anymore, didn't he used to farm both jungles at the same time and split push while doing so? Why isn't he in every game anymore?
Legs buff did not make up for 5 movement points of speed.
Or undying? The best at trilanes, barring visage:
and armlet on spirit bear just needs to not give him 8 regen/s (and maybe the 10 AS on activation). The 8 regen is supposed to balance the 40 degen, which the bear doesn't have to worry about. The regen is so good because it means you never have to resummon your bear except in teamfights.
I remain not the expert, but he's a pretty solid example of the "this guy is powerful because he is weird," line that Seer and Batrider are currently on the right side of, with him on the wrong, imo.
World's Largest Dungeon 4E as Torbera
BSG Exodus Game 17 as Tom Zarek
Twilight Imperium Game 7 as Muaat