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[Diablo 3] Reports of the Economy's death were greatly exaggerated
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I'm almost a 100% sure those aren't additive
0. Like I said, I have yet to defeat Inferno MP0 Diablo.
WD has 100,000 dps and uses Cloud of Bats with a Sankis. Using CoB his damage is going to be 501,000 per relative hit. Then the bonus from Sankis is applied, meaning he'll do 626,250 per relative hit.
Or, at least, that's what stuff is saying that I can find. It kills my idea for dogs, but meh.
Steam ID: SirToons 3DS: 3024-5277-3254 Twitch: SirToons
yeah, I'd super fucking love if they were, though
as it is burning dogs and big stinker have been pretty much worthless since they nerfed the proc rate for pets
o
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Steam ID: SirToons 3DS: 3024-5277-3254 Twitch: SirToons
The increased monster density has made the gameplay, itself, more enjoyable than it was previously. The ability to run more than Act 3 is nice. Being able to do higher MPs is enjoyable. The item search, and vague prospect of maybe getting something that will sell for Texa$ is somewhat compelling.
The quote is what I take to be a honest, objective assessment of the situation. it is not impossible to have fun within that context. Enjoy the game for what it is.
There is a way to have fun with the AH, as well. Trying to find good deals can be fun, if you like the searching aspect. Get a general idea of what sort of gear you want, and then seek out that gear. It took me quite a while to find a Witching Hour with strong dex, and pickup radius, for a not insane price. Finding optimal gear within a budget can be another dimension to the game.
Would have life steal and defensive stats boosting, since you're always going to be super up close when casting the spell
Would have a way of stunning/locking down elites in place, so you can get into position to hit them
Would have at least one alternate long-distance attack skill for enemies you couldn't reach directly
Would have support skills that have duration effects, you don't want to stop channeling to use a secondary attack
Maybe? Probably needs some refining.
According to reddit:
If you want efficiency, then use the AH. It is right there.
If you do not want to use the AH, then do not use it. Nothing forces you to.
If you want to efficiently min/max your character without using the AH, then you have fucked up self-contradictory desires. Fix that shit.
Well to be fair I might have killed him once or twice before and not known, I didn't know what a keywarden even was until very recently. I think this was the 3rd time I've run Inferno Act IV, trying to get to a point where I could actually kill Diablo and failing.
What's that last quote for, the plague bats rune, or what? Because cloud of bats says it increases damage every second.
Anyways, I think that jaunt is pretty much mandatory for spirit walk. Also, from what I noticed it seemed like you could cast some of the instant cast utility spells without interrupting channeling of the bats, particularly soul harvest. So you'd probably want the utility skills like that or ones that you would just be casting ahead of time anyways (like pets).
What is your gear and class? Inferno D isn't the challenge he used to be - particularly on 0MP. Quite a few of us have smacked him down in Hardcore with whatever budget gear we could scrape together on the way from 0 - 60. I don't mean to belittle your efforts but doing it in SC should be a lot easier.
Lose: The opposite of win
Loose: Your mum
For cloud, as far as I can tell:
http://www.reddit.com/r/Diablo/comments/1dd06c/108_why_arent_plague_bats_being_considered/c9puuxd
(link says plague, but cloud bats are what's being discussed)
Also, why Jaunt?
Here she is.
I normally run with the crit rune on my armor buff, but out of desperation I switched it to resist, and it helped a bit, but not enough to bring me over the hump.
I am aware that may not be the ideal skill build, but I like it well enough for everything else in Inferno. Now that I'm looking at it, I also switched out my standard Mana-From-Healthorbs passive for that Unstable Anomaly, again just for Diablo.
I find the stutter step nature of fighting with cloud of bats is way more in favor of quick mana regen as a boost than getting an extra second with jaunt, but I suppose it all comes down to playstyles.
Anyone else having the problem that a lot of hover pop ups aren't working on the bnet site?
Anyway, I've got a Chant's wand I don't use any more that you can have that should really up your DPS (the opening line also means that I can't see the roll over windows on your gear). The only thing that I'd change on your build if you like it would be Astral Presence for Critical Mass.
Yeah, yeah, CM is king, but if you're playing an Archon build it will help mitigate the cooldown of it. You've got a pretty decent crit rate and Electrocute attacks quick so your Archon uptime should noticeably improve.
I was using CM but I think I switched it out for Cold Blooded, because I never could tell much of a difference in my cooldowns with it.
And I hardly ever use Electrocute except in combination with blizzard to kill very large groups. It does very little damage to single targets... all the primary free attacks are super weak, it seems. Which I guess is the idea, they're free.
Is crafting viable / worth it? This is from the perspective of a paragon level 1 Barbarian at monster level 0. I like crafting and I have a ton of mats, so if there's something to be had for it that's not a waste of time or money I'd be interested.
Sort of tied in with that question, is there an easy way to know what is safe to salvage and what warrants a bit of a closer look? Can I go ahead and safely salvage anything with an item level under 63? I know that something like 99-100% of the stuff I'm getting is junk, but I don't want to accidentally burn something that was actually worth money on this theoretical AH that doesn't currently exist. Is there anything stopping a $250 Legendary from dropping in MP0? Aside from more chances from more drops, is there anything making a $250 legendary more likely to drop in MP10? I guess my question is if MP affects the quality of loot or just the quantity.
The AH is efficient but unsatisfying. Finding loot in-game is satisfying but inefficient. I want to pursue efficiency in a way that is also fun and satisfying - there's nothing contradictory about it except that the game doesn't work that way right now, which can and should be fixed. The reason this is difficult for you to understand is because you are in the unusual position of considering the AH to be more fun than the game - I hope you're at least self-aware enough to realize that you are in the minority on this. There will always be a hardcore minority that likes things exactly the way they are - if you always listen to them, you'll never make any progress.
Full act clears have a lot of lulls in them and annoying story bits you have to skip past. It doesn't take long at all to get 5 stacks. Probably more efficient to just do a high elite area, and then the high density areas once you have full NV.
The only crafted items that are viable / a good use of resources are the Account-Bound Archon items. this page goes into the nuances of each item, and whether it is worth your resources. The article is a bit dated, but it still provides some useful information. The main qualifier is the shoulder section. Back when this was written, Vile Wards were quite pricey. Since their prices have dropped, you can get a very good Vile Ward for reasonable prices, and so the Archon is slightly less ideal.
Overall, though, it is cheaper / more efficient / better / something to buy exactly what you want off the AH than to try to randomly generate it.
And, really, that is a rule that applies to most things in life, not just D3.
Does My Rare Have Value?
That document will give you a good idea of what stats have value on what items.
Rare / Legendary Item Usage Statistics
That page will give you a good idea of the slots within which persons use rares.
The general rules for "Is this a rare I should pick up?":
- Rings, Amulets
- 61- 63 Bracers, Gloves, 1H weapons. 63 definitely. 61 - 62 depending on how much you like carrying shit.
Every other socket will likely be filled with a legendary.
Yes. It is more efficient to hit the most densely populated areas, and then make a new game. If you do it correctly, gaining 5 stacks oughtn't take very long.
No shit.
Today I learned than when fighting a pack that has Arcane (and some other bullshit ground effects, IIRC), make sure that if you die you spawn in on the Demon Hunter.
Not the Barbarian.
Nothing good is happening around the Barbarian.
Oh, and why the fuck was I dying more on MP8 than MP9?
It is contradictory, or at least problematic, insofar as your fun method involves random number generation. Randomly generating gear will never be as efficient as directly obtaining the exact item you want off an Auction House or trading system.
That's just how "random" works.
The only way to make self-generated gear methods more efficient than the AH is to minimize, or remove, the random aspects. Once that happens, I am not sure what the game becomes.
So, that's the issue: You want a random means to be as efficient as a non-random means. The only way to do that is to make the means less random...which is what the AH provides. So, I'm not sure what your ideal world looks like.
And my assumption is that you are not one of the chucklefucks from the official forums who wants an exact ideal item upgrade to drop for them ever 45 minutes. My confusion is over how to get what you want without either magic or chucklefuckery.
My guess, and this is just speculation, is that it is because you touch yourself at night.
In my experience with Sleet Storm you stutter step a lot, and I figured since the initial cost of Bats is about 1/5th of a 60WD mana globe that this wouldn't be sustainable.
But from everything I'm reading here, you could basically play a more careful version of Snow Globe.
SS= CoB
Blizzard= Acid Rain
Explosive Blast/Magic Weapon= Soul Harvest~Vengeful Spirit (Assuming you can cast it with no cast animation)
Teleport= Spirit Walk
Slow Time= Grasp of the Dead (Does this have a cast animation?)
That gives you one extra skill slot to play with (Two, really, as I don't think Grasp would actually be viable for the CoB WD). Mass Hysteria to lock down seems a good choice, but Pyrogeist, Locusts, and Spirit Barrage would be something to think about for long range/off cast Life Steal. If you use a Sankis like I'm planning to you get a ton of EHP due to the Ignore Pain-like effect it has on it (20% global damage reduction that's up about 80% of the time when in melee, as the story goes).
Life Steal seems a near requirement overall though.
I just assumed... I saw Archon, figured Archon build. Archon is really effective for surviving due to the 40% defense buffs. Especially if you're trying to down D, I'd look into focusing on it for the fight... and if that's the case, I'd recommend switching Electrocute for Living Lightning*, Presence with CM, and take this Chants Will off of me.
EDIT: *Or Blades, but me repping SB seems antiproductive at this point.
I'd say you might be able to do it through some means of re-enchanting and account binding. Fed through copious amounts of drops. Like, given enough dust and demonic essence you get to alter a roll/reroll an affix, but the item becomes account bound. Or...something.
I don't think this is an impossible thing, but I do agree that the fundamental issue is finding some other means of bypassing the RNG that does not also break the AH for those of us that do like it.
What's that? I can't hear you, because you're back in town, because some pissant white monster killed you again.
Randomness is and always has been part of Diablo. If you think that's problematic then I have no idea why you're playing the game in the first place. The AH is random too - either you're farming for random drops to sell, or you're searching for pseudo-random cheap postings to flip. The unsatisfying nature of playing for a while and getting nothing is one of the reasons they came up with Paragon Levels.
I've previously given a lot of ideas about how to make the randomness feel more fun:
- Make drops more targeted to your character: make your primary stat far more likely to roll than the primary start of another class. This makes it more likely you'll find a self-upgrade while having virtually no impact on the economy.
- Implement more and better goldsinks that allow for more controlled randomness, like the crafting recipes, and other ideas they've mentioned like the ability to augment/re-roll your gear affixes.
- Rework itemization to favor affixes that are more unique to a build/playstyle rather than just max DPS stats in every slot. This way they don't have to make top-tier gear impossible to find, because the real challenge is finding a top-tier roll of exactly what you want - or you could switch your build around to accommodate the loot you found.
I'm fine with the AH being a non-random alternative to all this, but right now it's far, far too cheap. You should pay a significant expense to get exactly what you want from the AH - enough that there's an incentive for you roll the dice instead, and not feel bad about passing up free gear.
Tons of little hits->Tons of possible crits->Tons of chances to proc CM->Tons of chances to lower CD of Archon
In actuality, Energy Twister-Wicked Wind would be your best bet for that, but you've got Orb as your AP spender already. You just shoot LL when you can't shoot an Orb.