Our rules have been updated and given
their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it,
follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
[Diablo 3] Reports of the Economy's death were greatly exaggerated
Posts
I don't really mind being somewhat inefficient, given how fast XP comes now. I guess I'm just wondering more than anything if I'll have a hard time finding like minded people. So far the answer is "yes" :rotate:
It is normalized, but some skills are nonetheless much better for procs than others.
Kind of, but it's actually a lot more complicated.
List of proc coefficients.
If you look at LL, you can see that it has a 20% chance to proc effects. So, for every hit you make with LL with your Crit rate, you've got about a 40% chance to crit with your current gear. Out of those crits, 20% of them will proc CM, lowering the cooldown of Archon by one second. LL is only good at this due to it doing a ton of hits very quickly with it's decent proc rate.
Energy Twister is 12.5% chance to proc, but you can have six of them out doing about as many hits as LL per twister... that's why it's better at doing it.
Yeah - I wouldn't recommend spawning back on me with Plagued/Desc packs. Most of the time I ignore those effects.
Lose: The opposite of win
Loose: Your mum
Maybe it is during the day too...
Lose: The opposite of win
Loose: Your mum
Your three suggestions are versions of "make drops less random" and "provide players ways to de-random their gear's affixes". Those are ways to make item farming less inefficient than it is now, but it is a significant change to how itemization works in the game.
They could have gone with the WoW strategy: Make the BIS items have pre-determined stats, but make them random drops. This requires the developers to release new content regularly, since the decrease in randomness affords more efficient acquisition, and so players cap out fairly quickly. If D3 moved to that model of itemization it would remove randomness, and persons would be able to self-generate gear more efficiently than they can now. The problem would be the speed with which players reach that higher gear cap. At that point they would have less incentive to grind, and so new gear would have to be added. Back when the game was released, Blizzard indicated that they did not want to embrace that model of itemization since it requires more work on their part.
I agree that if they made self-generated gear less random then self-generating gear would increase in efficiency. The issue is that it would be a significant modification to how D3's itemization system works, and that may have deleterious impacts on the gameplay down the road.
Edit: As I think about it, though... Suppose they let players specify the affixes they want. You start a game, and select from, say, six pulldown menus your preferred stats. Then as you farm gear those stats are given a higher probability of dropping. It seems like that is just taking what the AH already does (let players specify what they want) and adding that to in-game farming in a very convoluted way. At that point it becomes a bit absurd...since Blizzard would effectively recode the in-game gear drop mechanics to function as a less efficient version of the AH.
The game already lets you farm gear.
The game already lets you seek out exactly what you want.
Both extremes already exist. Asking for a retarded half-cousin middle-road version of that for the sake of "feels more fun!" seems strange.
As far as the idea of only dropping gear that applies to your class, oh boy, that idea sounds terrible. I'd really like to only be able to gear up a new character using that character. Sounds awesome!
One problem, if it is a problem, is that everyone has almost the best gear so the only valuable gear is the best gear so it takes forever to find that gear so it's disheartening to farm for hours and hours and not find it. But that's just how it works when you're looking for the best gear.
The narrow list of MP6+ viable skills for a lot of classes and one or two effective skill builds per class aggravates this problem.
Auction House Simulator 2013 is not what Diablo 3 should be about.
Case in point: the drop rates were overall nerfed in this patch and most people are so totally focused on the loss of the AH that the lowered drop rates haven't even registered.
The only true "nerf" is if you were speed farming the scorpion areas of act 3. And if you are one of those guys, who cares? Eat that nerf.
D3: Caretta#1196
D3: Caretta#1196
I still don't get it.
Is the AH back up yet?
KoopahTroopah on Twitch.tv! - Youtube! - Steam - HoN - Battle.net
I think you are misremembering D2. The gear curve was usually shitty blues -> ok rares -> legendary -> BiS. Usually around Act 2-3 Nightmare players were only concerned with obtaining legendries for any particular slot.
There were plenty of shitty blues, and a plethora of shitty rares. There were also shitty legendries. No one used Goreshovel at endgame, or even for very long on a twink. Pretty sure no one wore Heaven's Brethren. People made fun of my Druid for wearing all of Aldur's set. Did anyone wear a belt other than Goldwrap, String of Ears, or maybe a Gloom's Trap on a necromancer? I think one of my Amazons wore a Thundergod's. I'm comfortable saying that only 3 people, ever, wore a Razortail at late game.
D2 contained plenty of shitty items.
Edit: The other aspect of the situation is that without an AH, persons had to use shitty gear while farming for the BiS items. This did not make the gear less shitty, in terms of its relation to BiS items. Rather, it meant gear acquisition took longer, and there were more steps of upgrades as one progressed through the game. That might have made it seem like there were better items, since more items were used by any particular character. Without the AH D3 would have had this feature, but it is not necessarily a good thing.
I wonder if people will farm even slower since they nerfed item drops. I know they increased monster density but a lot of monsters have had their chance to drop items nerfed so hard.
Which version of D2 were you playing? String of Ears was only useful in 1.09, no one but goldfind characters (i.e. not necs) used Goldwrap, and the predominant belt for necs & other casters from 1.10 on was either Arachnid's or a nice caster craft, depending on the BPs you needed. TGods was also useful on any barb or pally that wanted to tank plus every javazon ever, of which there were plenty. I'm not sure you're remembering the game beyond Meph runs with a sorc accurately.
edit: Razortail was also a good choice for any zon looking to save points or get extra pierce for non-physical pub PVP matchups. I know you like to pretend that PVP didn't matter but it is what has kept the game going all this time, and was even more popular during 1.09 when zons where the dominant class.
I'm not sure whether that relates to the point he was making.
I'm gonna go on a limb and say they hugely nerfed the difficulty of Hell? What else? Because it felt more like normal difficulty than I remember it when I quit. It was frustrating as shit...then again pets didn't work either.
I'm not complaining. It means I'll actually do it now. And this is gem-less still. I should check out my Wizard too and see if Nightmare changed also.
EDIT: Mortar Jailers can still eat a dick though.
If anything, it reinforces the point.
I liked the idea of charms: Trinkets one can carry to boost specific stats unrelated to specific gear slots. I also liked that one had to sacrifice inventory space to carry them. It had the potential to afford some interesting cost / benefit considerations such as "Is X% MF worth one item slot?"
The problem was the severely limited inventory space, as you mention. If D2 characters had 5x the inventory slots, charms may have been slightly more appealing and one could sacrifice the inventory to carry them. Given the lack of inventory, though, charms were mostly failboat.
Especially when you consider all gear was shared, so the less inventory you have the more trips to town, and less opportunity to yoink that Grandfather.
..."yoink that Grandfather" sounds filthy.
I stared a barbarian last night, because it's been so long I can't remember the story from my lvl 20 DH. Oh well, hitting mobs and having them fly up into the 4th wall is hilarious.
D3 has a story?
Oh, you mean those pain-in-the-ass quicktime events that require the pressing of 'Esc' to win.
At the moment my Act 1 is: Festering Woods (for stacks) > Weeping Hollow > Fields of Misery (keywarden) > Leoric to Courtyard (easy pack) > Leoric to Butcher
I don't know if Leoric to Butcher is good xp, compared to other zones, but it is fast and linear with minimal backtracking. I have done a few games where people do Leoric's Hunting Grounds, but that area is a big open mess of dumb that doesn't seem to have the mob density that justifies Weeping Hollow. The games where people go immediately to Leoric to Butcher miss out on the stacks from Festering Woods and the keywarden.
Anyone have a different path, with reasons for why it is more efficient?
Well, one of the more obvious things I noticed on a boss was that reflect damage seemed not be uh...a joke? Before that shit would kill me in a heartbeat.
But I think it was a lot of the fact that my dogs and gargantuan could survive and actually were useful that kept me from constantly getting hammered.
I won't knock players who enjoy playing the WD in your face with Bears and Bats and such, but that was never for me. I wanted a pet class from minute one (I actually wanted the Necro and pray that he'll come back in an xpack), and once pets became completely useless part-way through Nightmare it just became an exercise in frustration to keep playing my WD.
So all and all I'm loving the changes I've seen so far.
What patches are you comparing? You're talking about when you quit. Was that a week after release?
Might as well. I stopped playing sometime between 1.0.2 and 1.0.3 I think. I think the WD pet patch was 1.0.4? Definitely didn't make it that far.
Diablo 3 Profile
Anyone interested in a leveling up some new toons?
Diablo 3 Profile
Alright. I was just trying to understand the context of your posts.
Yeah. Shit has changed over the past year.