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[Diablo 3] Reports of the Economy's death were greatly exaggerated
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This whole situation is madness. _J_ does make an interesting point, all this does is speed up inflation. According to my calculations there has already been 50% inflation per month since the RMAH was introduced and that 50% does apply to the past several months. In december 30th 2012 gold was worth 25 cents per million. That's when it finally hit the price floor, it was above it for many months. Now we're at the new price floor or very close, that actually might be more than 50% inflation. Lol even without this whole cheating scandal the economy is still messed up.
They just don't care.
They were faced with two options. One, they could simply rollback, eat the downtime, players eat the half-day of progress, and they could "perfectly" fix the problem. Like it never happened. Or two, they could ban a few people, take some gold from a few people, and pretend none of the follow-on effects matter. The former would probably lead to bigger headlines on tech/gaming sites, so they went with the latter. They really don't care that brt made a couple billion in a day (or however much), along with plenty of other players. And they're not going to try that hard to "fix" it.
As for the inflation, two days ago gems were going for about 20M/$, or about $0.05 per million. That should have represented some approximation of the actual price of gold. If, as of today, we've already hit the gold floor (which is $0.025 per million) then gold last half its value in a day. Over a span where, since it was a weekday, many/most players had no chance to respond.
At this point, honestly, I'll never hold any more gold than I need to immediately operate ever again. I'll sell on RMAH whenever possible, and convert my stash whenever it gets large enough to do so. Any amount I lose to fees will almost certainly be less than normal inflation, let alone any future rounds of "blizzard doesn't give a fuck" inflation.
I like the changes. Now improve the itemization and we're good to go.
For at least half a year that is.
Regardless of the AH insanity, my gold is worth just as much to NPC's (crafting) and I seem to be looting quite a bit more of it, so overall 1.0.8 is a huge win for making the game fun again.
from my cold, dead hands
Pretty much how I feel about it. I think I made off like a bandit depending on what gold is actually worth after the dust settles. Another problem I can think of is repopulating the AH with actually decent items. Since the dupers bought all the good ones with their fake money, there's probably going to be a lot of trash items left on the AH and nothing else for like a week.
KoopahTroopah on Twitch.tv! - Youtube! - Steam - HoN - Battle.net
Assuming that it is actually a part of the next patch, the upcoming itemization patch 2.0 is going to make a big splash in Legend pieces. Ones that I'm interested in seeing after it hits?
Beckon Sail- Good all-around cloak
Steady Strikers- Alternative to Lacuni's if you don't need the Movement speed
Magefist- Volcano Barb and Fire WD's wet dream
Thunder God's Vigor- Make Barb's AoE ability even more ridiculous
Boj Anglers- IAS on boots
Moonlight Ward- Wizard's "Arcane Orbit" in an item
Bul Kathos' Wedding Band- Health siphon already isn't bad, bring up everything else and it's a looker
Odyn Son- Same as TG's, but everyone can use it
Sledge Fist- Look at that chance to stun
With Sledge Fist, I can see Monks being almost as good at CC as a CM Wiz if they get a near 50% stun roll.
Odyn Son, assuming the damage on the chain lightning isn't laughable, is going to see a lot of use by all four of the melee option classes. It'd go great with a Sleet Storm wiz, Fire Bats doc, and pretty much any Barb or Monk build, due to the fact that it's "when you hit them" based instead of "while attacking".
Moonlight Ward kinda fits the same bill, except a Strafe DH would get some use out of it too.
I can totally see a Volcano Barb wearing Sankis, Odyn Son, TG's Vigor, Moonlight Ward, and Magefist being a powerful thing in the future.
Are there any real details for the itemization patch yet besides blues posting about how awesome it's going to be?
KoopahTroopah on Twitch.tv! - Youtube! - Steam - HoN - Battle.net
It is in their pontificating that they give out minute details. Any Legendary will be able to drop from their minimum (Current) item level, up to ilvl 63. Special effects are being looked at for balancing. Most stats on an item will be scaleable but there will be some that will not, like 1.0% to Crit items.
So, not really, but a tinsy tiny bit.
EDIT: Oh, and there is a thought about putting in more legendaries. Talk of a Wiz Helm that would allow you to have two Hydras keeps getting passed about, so stuff like that. (Give me one that makes Frozen Storm on Ice Armor last for the entire duration and I'd be happy.)
So wait...what? They're going to make scaled versions of items with comparable stats depending on iLvl? ...for every legendary/set? I guess it makes sense that it's taking them a long time to do this.
KoopahTroopah on Twitch.tv! - Youtube! - Steam - HoN - Battle.net
Yup. There's confusion on what that means for crafted set items on the side of players, but that's the general talk from devs.
Apparently along with turning off the AH they also locked people's gold to their accounts so they couldn't offload everything. That should make tracing a bit easier.
unless their IP ban works and hits all the accounts they transferred to
he had a ton of accounts and they all got banned because they were played from his IP
no doubt if he made a new account and played it without changing his ip it would get banned
Yeah, but they'll never get rid of the billions and billions that went to guys like brt.
Really they need to ban brt, too.
And give me his wand.
there's enough wand for everyone
On to act 2!
I understand the frustration with inflation; but as already said...it just sped up the problem by a bit. The problem was already there. Feel free to get mad at blizzard about that, because it was an easily predictable result of the system they put in place for the AH and the RMAH. Rolling back would have pissed off a lot of players not involved in any of this (keep in mind you had to be online, in the middle of the day, on a work day, at a specific time and be aware what was even happening with the gems; only in one region) and only delayed the inevitable by maybe a few weeks or months.
If anything, hopefully this fiasco will light a fire over there and get them working on a better solution to the problem of an AH built around an unlimited resource, without any meaningful way to remove that resource from the economy and then having a RMAH that interacts with that ever inflating economy giving real hard incentive to people to abuse it for real gain instead of your usual virtual gain.
EDIT: Also, there's no doubt that a good chunk of change entered the market via the dupe but I suspect more than folks think was still sitting in the dupers accounts when the AH went down with no real way to disperse it, which potentially mitigated the effect by some degree. A bunch of random duders like me that suddenly has a billion gold isn't going to really amount to anything in the long run, given prices already from what I've seen from some casual browsing in the AH.
Whats the story on stats right now? What do you want to aim for? When I played last, I don't think 1.0.3 had even come out; folks were stacking like Intelligence? for resists? and then something something crit?
I really don't know, but I'd like to. Is there a guide somewhere that makes it easy to understand? Is it a question that is easily answered?
The main classes I'm curious about, currently, are Witch Doctor and Wizard. Is a pet based Witch Doctor actually viable now? I know that was supposed to be patched and improved awhile back; because that's all I ever wanted with the WD. I don't care if it's not the most efficient, I just want to know if it is playable because way back when, it wasn't.
And I don't even know what I was doing with my wizard. I seem to recall a lot of ice nova and then some big arcane bomb thing? I don't know. :rotate:
It gets multiplied by the NV stacks.
I just got 5 stacks at MP8 solo. I am at 797.5% bonus exp. If I take my helm off (31%) I go down to 743% bonus exp. So My net loss is actually 54~%.
If I take off my hellfire ring only (35%) I go down to 736.3% so a net loss of 61% bonus exp.
Taking them both off drops me to 682%. So 66% bonus is worth 110~% actual bonus exp.
This scales even better as you add MP / Players.
tl:dr Keep your exp boosts kiddies, they are still awesome all the way to 100.
D3: Caretta#1196
but there's also some other ways the economy is affected beyond the gold itself, one of which is that many of the dupers used their gold to buyout and max bid any decent item they could find. now that they're banned, these items have been taken out of the economy
not only will there be increased supply of gold to compete with, but there is a significantly decreased supply of good items now
Here's my WD : http://us.battle.net/d3/en/profile/Tokbirn-1803/hero/12691
The grasp of the dead rune that I'm using has a 10% chance to summon zombie dogs(up to 3) when something dies in it, so not 100% uptime on the dogs, but I like it since I don't need to use a skill slot just for the dogs. As far as stats, int, crit chance(and damage), and increased attack speed are the big damage modifiers. I use a bit of posion resist too for reflect damage mobs, but they're not as big of an issue anymore. Pretty much all I do is come up on a group, drop grasp of the dead in the middle, spirit walk to the middle, pop soul harvest(for the damage boost), and unleash baers until everything is dead.
With my current gear I'm farming MP4 with little issue, I do die on occasion due to stuff you can't really control(last one I walked into a room, and got vortexed by an elite right onto one of the big fire traps in halls of agony--ouch). Sadly the AH is still down, I'm curious how that's going to look when it comes back up.
however for wizards, it depends a lot on your build what stats you want
Oh myyyyyyyyy [/takei]
right before the news hit
Info on WD Pet changes.
Build guide for pets focusing on Fetish Sycophants.
Link to proposed update for 1.08 to above build.
EDIT: Note- I personally don't like all of the proposed change for the pet build. Rain of Toads and Acid Rain with Bad Medicine give you a large area of reduced damage output against your pets, great for keeping your pets alive. If you were able to somehow gear for Bears at the same time you're built for pets, it is probably a better bet than Toads.
But then, I don't have much hands on time with a Doc, so what do I know.
So that's awesome. I'll have to give it a go. Once I can get gems.
you're probably gonna use a gidbinn and the sycophants passive so it helps a lot
The current classes are Barbarian, Witch Doctor, Monk, Demon Hunter, and Archon.
Well, people wanted an item sink...