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the steady complaint of the diablo 2 community for the latter part of the ten years in which Diablo 3 coalesced into something concrete was: do something about d2jsp
which straightforwardly leads to an RMAH. I don't think you need to blame activision there
And the wheel keeps on spinning...
I'm not sure if it's because developers are trying to beat WoW at their own game or if it's because developers are dull and not very clever. Or maybe I can substitute in 'publishers'.
Consider as well, this curious case.
How does one do a rollback on a RMAH when bugs like this crop up and fuck the economy more then it was already?
Less the development of it, more the shoddy role out and pressure to get it out. The whole putting out unfinished products thing is the antithesis of the Blizzard model.
I see more publishers hands then developers hands.
But of course Blizzard is not the blizzard it was a when it became the "Blizzard." Big shifts in developers, producers and writers.
How old are you?
I'm 17, I'll be 18 on June 5th.
Well... I hope your prom is June 6th.
link
can't ask questions about the game in chat, game is filled with bots grinding astral diamonds, everyone only talks about wow
ugh, I hate new mmos so much
Hoo boy
First rule of mmos, turn off general chat.
I do believe I have a lamb coming in in the morning
Sweeeeet, gonna have so many lamb-themed specials
For example, a not insignificant number of Blizzard devs have gone on to create games that have, at least in theory, attempted to directly compete with Blizzard's games, after having helped create them. A lot of people at ArenaNet made Guild Wars 1 and 2 and worked on WC3 and early WoW, the people running Wildstar's dev team are from Blizzard's Vanilla WoW days, Torchlight 2 was made by people who made Diablo, etc.
I'm never sure when I should do it. Especially considering several of them are jobs that looked interesting on indeed.
There's a reason I survived Barrens Chat after the thousandth Chuck Norris joke.
this puzzled me until I remembered that you're a professional cook
I've enjoyed the little I've played of Guild Wars 2!
I have gotten positive feed back from three jobs. One of which is the job I have now, two of which disappeared or auto DQ'd me on the web application.
The other hundred thousands just fitter out into the wind.
I don't think anyone wants to try and do that anymore anyways except maybe Wildstar (which is adding as well a lot of stuff WoW never had and probably never will) and Elder Scrolls Online (those poor bastards). A near decade of dead MMOs and F2P failures has finally caught up with stubborn minds and lazy solutions to age old MMO problems.
They sure do flitter. Maybe I'll just give one of them a call. "Hey there, this is DoctorArch. I applied for a job there and haven't heard anything in several weeks. I'm awesome and you should hire me. Why don't you get started on that?"
But really they were always best when making RTS games in my opinion, all else was a distraction.
Hit cap and then go to Southsun Isle or Arah. Or maybe run fractals a few hundred times. Run out of jumping puzzles.
Then see how pretty your princess and her toys are.
And getting a whole lamb delivered is still an extravagance! (at least for a restaurant this size)
But it ultimately saves us on cost and I can do so many things!
@organichu
no, is it about the kennedys or something?
Actual Play: Mage: the Awakening - At the Edge of All Things
It entirely depends on whether you view an MMO as something you're supposed to be playing consistently for months or years. If I did all of that content I'd have been playing for a few hundred hours, and I never play regular videogames that long, much less MMOs. Tribes 2, Team Fortress 2 and Guild Wars 2 are probably the three games I've played the most of, and it's about 100-200 hours for each.
I still think GW2 is an excellent casual MMO that cuts down on a ton of the nonsense that the genre usually pushes. I don't play it often, but I've played it longer than most games I've bought, so I think that's a win.
I still play GW2, have a capped character. Never touched a fractal. Never really farmed Arah.
I still enjoy my rogue. I enjoy wvw as a fun distraction. Do spvp at times. GW2's model of buy and no subscription makes it a perfect mmo for me. Something I can have a life and load up when I want some stabby fun.
STO is the other modern MMO that I feel this way about. I have 3 max level characters. I have run most things to death but still have fun exploring the universe, flying my ship and being a Star Trek nerd.
nah, apparently it's about two random sisters- an exploration of their relationship. it is about mental illness and viewer perception i guess- the film is laid out like this, but what if the protagonist or narrator is unreliable etc?
apparently it came out last year but i hadn't heard of it until recently. sounds interesting to me.
are you going to have to slaughter it
hope not
I am excite.
Well, for me at least, I sorely miss having an MMO like I used to have with WoW which I could always go and play for years on end when I was bored or hit up with friends when a new patch dropped, as a kind of always on backup game between smaller morsels. Not to mention I met a lot of cool people in my Everquest and WoW days.
My tastes have changed to a good degree but I remain interested in a longer experience. A virtual world.
haha
I dunno, I still don't see a lot of innovation on the horizon, but I admit maybe the changes that exist are just ones I'm uninterested in or think aren't important.
Still my favorite. Different style of resource management. Very twitchy. I find it a lot of fun.