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not announced for PC.
for next gen there are 2 prevailing rumours
a) MS has locked up GTA5 in some fashion for the Durango which we will find out about soon
b) itll be on next gen when all the DLC is out as some kind of GOTY version
I like this idea, but I think we are a ways off from anyone attempting it. You can sort of clone hop in EvE to get around, but that's hardly tactical usually and definitely not fast, just faster and less risky then flying your ship halfway across the galaxy.
Usually that's me
In the Splinter Cell with a knife, I had a personal bonus objective, which was "fucking knife everyone"
A true Sam Fisher of men this one.
My dream game would be GTA: Macross/Robotech.
Uh no. What would give you that impression?
(2:50)
do you guys have any idea?
I also want every building to be enterable and destructible in each area, so yeah.
I even had an idea about the protagonist being an operative left paraplegic after a mishap in a mission, which would be the first mission you play, and they get him to control these experimental clones and keep doing missions
Clones can be super strong or have heightened reflexes for bullet time or have high jumps or increased sprint speed, etc, though they would be limited to fairly restricted builds so you have to keep mission parameters in mind (with gear too)
It would encourage hilarious player self sacrifice to finish missions in critical situations, which would be fun
In the final mission the antagonists would invade the secret facility where you control the clones, and you'd have to play as the paraplegic operative creeping about in the darkness with a knife in his teeth, going hand over hand on the ceiling pipes, dropping on top of enemy agents and breaking their necks before crawling into a vent
Every Blazblue character has a emblem that looks similar to your Av
except it's getting faster, shifts over 10-15 seconds instead of twice that
Wednesday can't come soon enough
when the indigo children come
is saints row iv the perfect game?
You seem kind of squeamish about animal disassembly in general
I mean, understandably
Nah I got this avatar from some tattoo parlour website a long time ago. It's called a tribal dragon head tattoo.
I like it because it's similar to some of the draconic characters I've created in terms of flat pictographic expression, and it has nice Celtic looking weaves.
Today my friend, who teaches elementary school, showed me a picture of a one-inch cut he had in his eyeball
During basketball one of his shitty little students, who never cuts his nails, accidentally jabbed his horrible finger into my friend's eye and lacerated it
It was a millimeter from causing debilitating damage that would have left him in constant agony
oh I agree
in the past though they've had individual moments or characters I really liked. I always hated the dumb humor, though, and then 4 went grim but it wasn't really a well-done kind of grim but this kind of self-flagellating nihilism
I feel like they are circling maddeningly close around the tone they want and that I'm looking for, though
like, I am okay with the games letting me be antisocial and do bad things. but it helps to have a likable protagonist and really nasty villains and to keep the tone kind of effervescent, while at the same time not veering off into totally disconnected zaniness the way Saint's Row does. I feel like a tone roughly in keeping with Ocean's 11 or other good caper movies would be just about ideal - the fun of committing crimes, the tension and the feeling of transgression, but with less of the angst.
Actual Play: Mage: the Awakening - At the Edge of All Things
Also super powers.
I almost want to say it'll be too easy to kill things.
gameplay is a cross of Myth and Empire: total war games. you play as one of many necromancers gaining power during a bloody succession war in, like, europe or some shit. your necromancer is your general at the center of your army and as the campaign progresses you get area of effect spells and can raise more powerful minions like deathknights and hire less skilled necromancers to act as captains
gradually as you grow more powerful and threaten to plunge the continent into an age of undeath the various nations ally against you and begin raising paladins, who are good at killing undead dudes. and of course you're fighting your rival necromancers
your necromancers provide 'leadership' to your zombies by being close to them and making them more powerful
the more my food resembles an animal the less i want to eat it
shellfish excepted because they dont really look like animals
sure thing, just a sec
Actual Play: Mage: the Awakening - At the Edge of All Things
Look I am not saying that I have an erection right now.... But I am not not saying I have an erection right now.
The impression I got from the 3 character trailers is that they are attempting to hit those different themes and character tones by having three different characters, each with different feels and motivations and history, rather then just one character who has to be one thing and encompass all that stuff in a hairpin.
Michael the bored white rich dude in a midlife crisis, Franklin the gangbanging black kid from the ghetto trying to get out and start a new life, and Trevor, the lovable psychopathic hick. You can play the one you want depending on how serious to crazy you want things to be, presumably.
I need to sleep.
You require more Pylons and sleep to function.
And I'm going to the farmer's market at like 9am omg. Not enough sleep is possible. I should just stay awake.
*sips tea*
I think I might to bed in a min; I don't have anywhere to be thankfully. Just going to do a charcoal self portrait for a class tomorrow and dig through more boxes.
They referred to it as "GTA HD." Like obviously in terms of the quality of the visual assets, but also in terms of being more realistic/believable. I liked the style, but I also didn't pay that much attention to the packaging -- it was more the classic GTA sandbox gameplay that I wanted out of GTA4.
GTA5 seems to be going back to the callous criminality, at least based on the trailers and character bios. I think that strikes a good balance between cipher Fido and GTA4's church scene.
Yeah I spoke too soon in that last post. Just mash all of the best parts of other games into one game.
I am so fine with that.
lol
I don't like the SR games, simply because I am too serious for my own good and would get bored of super powers and giant robots after a while provided the aliens are as easy as SR3's gangs to kill. Maybe they won't be. Between that and the game looking like a large SR3 DLC pack rather then a whole new game (which is I imagine irrelevant to people who like SR3), I am uninterested.
I prefer my giant robots to be of the 40K Dreadnought variety.
The guy who made it is a few bills short of a healthcare reform.
Ahahahahahaha! Yeah.
yeah I take it as a good sign that they are finally changing up something as fundamental as the one-protagonist-per-game habit
Actual Play: Mage: the Awakening - At the Edge of All Things