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Blue Vayne is really, really awesome.
clear the way, i'm here to miss all of my skillshots, misclick into their team, and say it was lag
LoL: Nerf Love
Steam: TIFunk
Dude you gotta ban hecarim. He simply can't be stopped!
Wait, no sorry, for some reason I was mistaking not banning someone for a legitimate reason for a loss, ever. My bad.
In related news, if you want to support against hecarim, Janna is a hilarious counter. Slow hecarim is sad hecarim.
More than 200 ping is pretty debilitating. You're like back! Stop Lulu! Walk back! And she's just like
you'll see better with your eyes closed.
Oh god, I didn't even think about doing this because only Ezreal has the on hit Q to make it work from long range, but with tumble, you could kite like a madman using blue build on Vayne. I must try this.
Alénthian, the Grace of Corellon in Dragon Slayers - AC:35, F:29, R:30, W:31
Free vision, a blind and a pseudo-stun alongside decent poke isn't horrible.
She's basically a weaker version of support Ashe. Certainly nowhere near being one of the worst supports possible.
Like say... Soraka. :P
Hmm...
If you could catch draven's axes that will constantly refresh his W for gauntlet procs.
HMMMMMMMMMMMMMMMMMM
Dear gods man.
I guess she does bring the vision and the ministun. But damage is never really a worthwhile point for a support, as they will fall off massively around level 6 or so. This goes double for quinn, as her ult is extremely reliant on her having items to deal damage.
I still wouldn't *want* a support quinn, or a support ashe for that sake. But then I play mostly lulu/thresh, so my expectation on what a support should be able to do are... rather large!
Also Urgot, but I'm pretty sure it started on Urgot rather than Ez. Actually, does Urgot's Acid Seeker proc on-hit? I don't remember. I think it doesn't and benefits from spellvamp?
Alénthian, the Grace of Corellon in Dragon Slayers - AC:35, F:29, R:30, W:31
Counter-point:
Or when my item builds are just stupid.
I can take advice, though.
I'm Darkewolfe in game.
You pretty much just made my point for me. Pre-6 all those people are mainly valued for either their combined cc+damage, or sustain+damage. Post 6 they all become CC+sustain (sona) or CC+utility (zyra, elise). None of them do damage worth mentioning after the early laningphase since they won't get the items they need when building support stuff. The fact that league has scaling on all damage, makes sure skills without items to back them up quickly become useless damagewise at around level 10+ or so, and increasingly weak around level 6 when people usually start picking up items.
Of course, if they get horribly fed they can do damage, but usually they won't. Elise is a fine support, but she is mainly there for the stun, and her extreme mobility, which does let her finish people off at times. And Sona does some sweet poke early on, but she doesn't really do any real damage in midgame or later. Zyra is in the same position, wherein she is mainly used for her CC.
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Actually it is great in a co-ordinated team late game. Mostly because you transition into a damage threat. If you watch Fnatic nRated play support Elise, he transitions into damage late game. Although this is at a pro level so its different. However elise support does scale into late game, if built correctly.
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CLG did outplay them completely the entire series though, but that was hell of a start for that game.
Blue Corki is delicious. You can proc all the FF's with your spammable ult, plus then you get an excused to wave clear with your abilities.
Joe's Stream.
They did. Aphro's rocket grabs were on target that entire game. Also in fairness to Demunlul, I had NO idea the hook when that far even if you stood at the back of that bush. You will also notice that Demunlol had a huge panic moment and used his rocket jump, but failed the jump because he angled it wrong. He then flashed and failed that because he was exhausted.
Edit: I wanted CLG to win, really the only player that I don't like on CLG is Chauster, but watching the post game interview with Travis he was being humble, which is err not normal for him. They honestly seemed like a different team in the interview like this whole thing had taught them a lesson that their arrogance is not well placed and that they need to change their training and team work up
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I'm sure that from a strictly min-max perspective, it's not as good as just building the typical hyper-carry items (Vayne gains nothing from the AP bonus of gauntlet, for example).
But it is so awesome.
Tumble is basically always off cooldown, but what i found to be more impactful is that Vayne's ult is up so often. In an extended engagement you can use it twice!
You are basically untouchable when your ult is on and you're tumbling away (unless there are pink items around, presumably), and you can just feel the frustration as their assassins try to get on top of you but... just... can't... quite... get... her!
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More E's would probably be key as well to keeping them off you. Add in Youmuu's or something like that and you're going to be a kiting machine
I think Elise scales incredibly well even without a lot of damage items. Her % based damage keeps her relevant throughout the game
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Lissandra is a jungler!
Man I am all about the videos today.
WolfMini's LOL Stream
My biggest problem when I play support spider is that I take all the kills from my ADC.
Currently Playing: Battlefield 3 Premium, FFXIII-2
Sounds like your ADC's problem
Currently Playing: Battlefield 3 Premium, FFXIII-2
Probably. I'll be honest, though: I more or less just spam condemn on cooldown, so I rarely notice it's utility as a kiting device. :P
Yeah, Vayne with IE/PD and all that is obviously going to do more damage, but blue build is not about damage, it's about being a disgusting kite machine of hell and it's just plain fun to play. As others in the thread have said, Corki and Urgot work really well with the build too, though with Urgot you generally want a Black Cleaver and maybe a Frozen Heart for the tankiness for when you ult. Could still definitely do it though.
Now I'm going to do blue build Vayne, Corki, and Quinn too. I worry it might not be that great on Quinn just because she already kites well with good vault use, but then again, sub 5 second CD on vault means tons of harrier procs, and the sheen combined are going to make them hurt even worse.
Rengar and TF for me.
new TF's cards are hella fun to lock in
I realized its because hotshotgg not only didn't lose his lane in 2 of the 3 matches against Azure cats, but he actually did well in the game that Rammus camped him, including a 1v1 of jj on Diana. His Shen play during game 3 actually is what caused them to stay in the game. He didn't throw the a game. The world is off balance.
During his shen game I was on vent with @varega and @delphinidaes and he built a phage and a zeal and I said 'what is he building' it had been so long since I had seen a tri-force that I forgot what it built out of.
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Leona or Lulu. Either dashing into the middle of a team fucking all their shit up, or standing at the edge of a fight making sure their melee dudes never get to punch anyone ever is soooooo satisfying.
Every time I see a garen on the other team when I play lulu I start giggling like a madman.
Katarina, hands down. The sharp dagger noises, the all-in ult, the reset on kills. So good.
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