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[Diablo 3] Reports of the Economy's death were greatly exaggerated
Posts
Jookie#1175
I haven't actually really played this game with people...ever, I don't think. About five hours with one friend and then my sub-forty still Nightmare (I think) barbarian has been predominately with others but he doesn't count.
it has guaranteed: int, vit, crit, skill bonus. 2 randoms for AR, socket, or APOC
if it's a skill bonus that you need it will be a great hat
Except that they've said that the higher the base item level the less scaling the item will receive. Yeah, it's all conjecture and whatnot on both their part and my own, but with it being ilvl 58 it'll probably scale to 100-120 stats, crit won't change, skill bonuses will equal to Storm Crow's, and then yeah... the randoms which will help it a lot.
there are "affixes" for every level range of stat, an ilvl 63 item just pulls those down unless it's a unique stat i believe
and since none of the stats on the shade are unique, they'll all probably scale fully up to ilvl 63
IMO they're taking their time with the itemization patch for reasons other than the rescaling legendaries, which shouldn't take too long. probably working on ideas for gold sinks that relate to new itemization
Like I said, it's conjecture. I'm just basing that off of the snippets of what they've said will be involved in the scaling; fixed stat ranges, non-balanced improvement in ilvl difference, etc.
Trust me, I'd be more than happy to be wrong as I love that damn hat.
Also, they're going to allow you to dye legendaries in the next patch, so you can wear what you want and still look fly.
Steam ID: SirToons 3DS: 3024-5277-3254 Twitch: SirToons
I wonder about items like Leoric's Signet. Will the bonus XP scale? Or just the str/dex/int. Is the crit chance stuck at 1%, or could an ilvl 63 Signet have 6%?
Also items like Slave Bonds. A lvl 33 bracer with movement speed. If the stat configuration remains the same, and numbers increase, those could be good for Barbs at ilvl 63.
A few low level amulets could be useful as well, at ilvl 63.
May be interesting. Or it may be quite disappointing.
the signet will have scaled up stats but the exp won't be because its unique
The exp won't scale because it's a level-agnostic affix. +20-30% exp is already awesome for Inferno - same for move speed. But unique stuff like the stats of a summoned follower will surely scale.
That's right. They did mention it. I blocked that blog from my memory since their AH section was not, "Suck it up and farm the AH you ungrateful silly geese."
another way to look at it: is 1% crit on inna's pants awesome? not really, but that 1% is unique to pants, and has no pants affix to scale off of. now, they could easily raise it to 6%, but that's something else.
What's the percent gain for gems->gold->paypal considering the fees? Is it even worth it?
KoopahTroopah on Twitch.tv! - Youtube! - Steam - HoN - Battle.net
From what I can tell, none. Gems list at .79, meaning .62 after the first 15% cut.
They list at about 24M, or 20.4M after the first 15% cut.
20.4M, at the current .32/10M or so, is like .55 after the first 15%? Did I do my math right?
Pretty sure selling gems directly is the way to go.
Diablo 3 Profile
RSE: 23 M / $.80
Sell 5 gems: $4 - $.60 = $3.40 before paypal transaction.
Flip 5 gems @ $.30 per 10M: 115M = $3.45 - $.52 = $2.93 before paypal transaction.
Hmm, thanks.
KoopahTroopah on Twitch.tv! - Youtube! - Steam - HoN - Battle.net
Good witching hours increased by 100M.
edit: Totally not in every case, just on average.
http://us.battle.net/d3/en/blog/9691896/less-cake-more-demons-happy-anniversary-diablo-iii-5-15-2013
EDIT: Also the game itself is $20 off on blizzards site.
If you scroll up 9 posts above yours you'll see the math.
gimmie gimmie gimmie
The buff started yesterday. Is nice.
What if I beg?
Lose: The opposite of win
Loose: Your mum